Littlewood v1.01 Patch Notes: Midgame Grind Reduced,

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Sean Young, the developer of indie game Littlewood, has introduced a lot of new bug fixes and improved the quality of the game for players to enjoy more while grinding less. Some changes include gaining additional resources while mining a dirt deposit and fixed an issue with the invisible cloak bug.

One of the big fixes includes changing goals to be less reliant on rare items. This means the midgame should involve a reduced amount of grinding to get rare items. This should speed up the midgame and make upgrading buildings more exciting.

Littlewood v1.01 Patch Notes

You can find the patch notes below:

Littlewood v1.01

  • Hovering over objects in Build Mode will tell you their name
  • Changed spawn rates of Gobby/Traveler/Merchant to 60%/25%/15%
  • Gobby Merchant is now 3x more likely to show up
  • Items won from Casino now counts towards "Collect X Item" in Personal Goals
  • Doubled the amount of townsfolk dialogue (Random blurps)
  • Tarott Monster Victory has a 25% chance to award 60 Duelist Badges instead of 30.
  • Returning an adopted pet will refund your spent Dewdrops (9,000 each)
  • You now get three Dirt instead of one when mining a Dirt Deposit
  • You now get three Grassy Earth instead of one when mining a Grassy Earth Deposit
  • Lowered structure upgrade costs a bit to reduce mid game grind (Bricks and Planks)
  • Changed "Gain a Deluca Coin" to "Gain three Rare Items" when upgrading structures
  • Dalton's General Shop refreshes every day
  • Mel's Decor Shop refreshes every day
  • Toned down Gilded Axe and Gilded Pickaxe chance to trigger a tiny bit lol
  • Fixed rain sound persisting after a Special Moment plays
  • Fixed upside down bug with Dark Tree root attack
  • Fixed spell paintings giving you dirt upon destroying them
  • Fixed invisible cloak bug after leaving Build Mode
  • Fixed Mel being in the water at Deluca
  • Fixed Dark being in the water at the Grand Library
  • Fixed jumping into buildings when on bridge/pier tiles
  • Fixed travelers not spawning in marketplace when placed on bridge/pier tiles
  • Fixed Tilled Soil remaining when lowering elevation
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