Legion TD 2 Goes Super Fiesta with Patch v10.03

Patch v10.03
Patch v10.03 Steam

Patch v10.03 for Legion TD 2 is now available on Steam. This update brought some noteworthy changes, particularly to classic matches.

One of the biggest changes in Patch v10.03 is that the Regular Fiesta has been replaced with Super Fiesta. For context, Fiesta is one of the Mastermind Playstyles in Legion TD 2 that rewards players anywhere between 13 to 48 gold depending on the wave number when they leak.

With the new Super Fiesta, 100% of the Fiesta Gold will be rewarded to the player and 50% is given to each of their allies.

Aside from that, voting for game modes in classic matches will now require two more yes votes than no votes to pass instead of just one. This is to ensure that the game mode ultimately selected is one that most of the players in the match have agreed with.

Patch Notes

GAME BALANCE
Mastermind
  • Cash Out
    • Starting gold: 22 > 21
  • Fiesta
    • When picking Fiesta, you now have a 50% reduced chance of rolling Seedling.
    • Note: Reducing the frequency of a fun, but game-distorting combo.
  • King
    • Health rescaled: +20% on wave 1 > -5% on wave 21
    • Damage rescaled: +10% on wave 1 > -5% on wave 21
    • Attack speed: 1.25 > 1.3
    • Giant Slayer: 20% > 12%
    • Upgrade Attack now affects Giant Slayer damage
    • Upgrade Attack and Spell: 10% > 6%
    • Lightning Hammer damage: -26% on wave 1 > -36% on wave 21
    • Lightning Hammer now deals 4% current health damage (this is affected by Upgrade Spell)
  • Other Changes
    • These changes address some previously-unintuitive strategies, like upgrading spell being better than upgrading attack for Wave 20. Now:
      • Upgrade Attack is now more impactful against big targets.
      • Conversely, an unupgraded king is more vulnerable to big targets.
      • Tip: Upgrade Attack on boss waves or if you’re expecting a Mimic on 7 or Ogre on 9!
      • The king now takes slightly more damage against swarms, like wave 16.
Fighters
  • Aqua Spirit
    • Health: 380 > 370
    • Attack speed: 0.82 > 0.833
  • Fire Elemental
    • Health: 1,350 > 1,400
  • Pegasus
    • Health: 2,510 > 2,470
    • Damage: 112 > 110
  • Infiltrator/Orchid
    • Attack speed: 1.03 > 1.05
  • Whitemane
    • Health: 4,600 > 4,550
    • Damage: 181 > 179
  • Priestess of the Abyss
    • Mana regeneration decreased by 4%
  • Azeria
    • Mana regeneration decreased by 4%
    • Echo Strike: Max health damage: 0.06% > 0.1%
  • Dread Knight
    • Health: 3710 > 3740
    • Attack speed: 1.45 > 1.47
Waves
  • Wave 21: Legion Lords and Legion King
    • Legion Lords: Count: 10 > 8
    • Legion Lords: Health: 6,600 > 8,250
    • Legion Lords: Damage: 110 > 135
    • Legion Lords: Bounty: 24 > 30
    • Legion King: Damage: 550 > 540
BUG FIXES and IMPROVEMENTS
  • Takeover Bots: Fixed a few more cases where a takeover bot would send without his team
  • Options: Fixed a bug where the Client Background “Randomize on Startup” setting wasn’t saving/working properly
  • Matchmaking: Improved matchmaking fairness for players under 1800 (tweaked a few edge-cases that shouldn’t slow down anything for most matches)
  • FairPlay: Players muted for >30 days can now only ping once per minute. By comparison, players muted for <30 days can ping twice per 25 seconds (unchanged).
  • FairPlay: Players muted for >30 days can now only -ff once per 5 minutes. Players muted for <30 days can -ff once per 2 minutes (new limit).

So, what can you say about the new Super Fiesta in Legion TD 2 Patch v10.03?

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