League of Legends Patch 12.11: Item Changes

League of Legends
League of Legends Riot Games

League of Legends Patch 12.11 made some changes to mage items, fighter items, and tank items. These should help some weaker champions get back into the meta, and force stronger champions to take a step back.

Mage Items

The developers want all AP Mythic items to be close to each other in terms of strength. Two Mythics, Riftmaker and Liandry's Anguish, were performing really well after the Durability update. So, these two items received small nerfs, but the remaining Mythic items got buffed.


Riftmaker has been doing pretty well since the launch of the Durability update because it allowed champions, especially battlemages, to sustain more during fights. The developers don’t want to touch the sustain part, so they reduced the overall AP to 70 from 80, which is a big deal. Kayle, for example, will suffer from that lower AP due to how her attack mechanics work. It should cut down her healing through Riftmaker significantly.

Liandry's Anguish

Liandry's Anguish has also received a slight nerf to balance its damage output. Here is the new calculation:

  • Torment - Burn Damage: 50 (+6% AP) (+4% maximum health) (same for Ornn Masterwork item, Liandry's Lament)

Tank Items

Tank items are getting a buff this update, because of how poorly they've been performing since the launch of the Durability update.

Bami's Cinder

Bami’s Cinder, one of the tank item components, will cost less gold now, which should allow tank players to reach their power spike earlier. The item is buffed in terms of gold efficiency:

  • Total Cost: From 1,100 to 1,000 gold
  • Combine Cost: From 300 to 200 gold

Frostfire Gauntlet

The Mythic item Frostfire Gauntlet got some changes in this update. The total health has increased to make champions tankier and help them front line longer for their team.

  • Combine Cost: From 950 to 1,050 gold
  • Health: From 350 to 450 (from 500 to 600 for Ornn Masterwork item, Rimeforged Grasp)

Fighter Items

Death’s Dance and Maw of Malmortius have been really good items even before the Durability update. But the developers found that these items are too strong and decided to tone them down a bit.

Death’s Dance

Death’s Dance makes the fighter champions tankier with its extra armor. Add the passive healing after every kill, the item is overpowering for certain champions. This is why developers nerfed its heal ratio:

  • Heal Ratio: From 140% to 120% bonus AD

Maw of Malmortius

Maw of Malmortius is another great item to build against AP champions, providing a shield and omnivamp for a certain duration. The item had a very low cooldown, useful in extending fights or running away from enemies. To balance things out, developers increased the shield's cooldown to 75 seconds from 60.

You can read more about the update here.

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