Guilty Gear Update 1.11 New Playable Character and Bug Fixes

Guilty Gear
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Guilty Gear recently posted an update that is set to release on November 30. This update introduces a new playable character and also fixes some issues in the game. The new playable character is called Happy Chaos.

He is a mysterious character with an unknown personality, and players who have the season pass can try him out from November 30. For the players who just want to buy the character, they will have to wait till December 3 to purchase him separately.

The developers fixed a couple of issues with the battle system. One such bug where the characters would behave strangely after a successful throw clash has been resolved in the latest update.

Guilty Gear Strive Update 1.11

  • Fixed a bug where the character would be blown back in a different direction depending on the direction they were facing after being with a Psych Burst or Roman Cancel while their position completely overlaps with the opponent.
  • Fixed a bug where unnatural behavior occurs after activating Roman Cancel directly after inputting the dash button.
Network Mode
  • Added “Room Customization” to Player Match.
  • You can customize your player room by selecting Network > Player Match > Room Customization from the menu.
  • Added a fishing option exclusively for Room Customization items.
Chipp Zanuff
  • Fixed a bug where Chipp would sometimes land during the motion.
  • Fixed a bug where Jack-O would be unable to attack a Servant at a certain timing after the Servant lands.
  • Fixed a bug where sometimes Servants would be erased by Jack-O’s attacks.
  • Fixed a bug where Servants would take an unintended trajectory after being hit by Jack-O’s Standing Close Slash or Standing Far Slash after the update to Version 1.10.
  • Fixed a bug with the Wall Break value scaling after the Version 1.10 update.
  • Fixed a bug where the hitbox would remain after it should no longer be active.
Ramlethal Valentine
  • Fixed a bug where her swords would behave strangely under certain conditions, such as after a successful throw clash, etc.
  • Fixed a bug where the opponent would move to an unintended position after activating a Roman Cancel directly after being successfully grabbed by this move.

You can read more about the update here.

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