Guild Wars 2: Elementalist Core Skills Buffed in Latest Update

February 14 Update
February 14 Update Twitter/@GuildWars2

Significant changes have been made to the Elementalist’s core skills in the latest update for Guild Wars 2.

Fans of the Elementalist profession in Guild Wars 2 will be happy with the recent skill tweaks. One of the biggest changes is that Cleansing Fire is now an ammunition skill, which means that it can be cast several times before it goes on cooldown. Cleansing Fire now also grants Might to the caster for every negative condition it removes.

The Elementalist has gotten a bit tankier as well thanks to the improved Armor of Earth. This skill now provides the caster with a protective barrier for every unique boon on the user, on top of its original effects like immunity to stun via Stability and reduced incoming damage thanks to Protection. For those who don’t know, boons are essentially buffs in Guild Wars 2, including Aegis, Alacrity, and Resistance, to name a few.

Here are the other changes to the Elementalist:

  • Burning Speed: This skill will now stop moving when it reaches the targeted enemy if one exists.
  • Earthen Rush: This skill will now stop moving when it reaches the targeted enemy if one exists.
  • Soothing Disruption: This trait no longer reduces the cooldown of cantrips.
  • Lightning Flash: Reduced cooldown from 40 seconds to 20 seconds in PvE only.
  • Ether Renewal: Reduced casting time from 2.75 seconds to 2.25 seconds. Reduced cooldown from 18 seconds to 15 seconds.
  • Flame Burst: This skill now inflicts blind in addition to burning.
  • Burning Retreat: Reduced cooldown from 20 seconds to 18 seconds.
  • Water Blast: This skill can now target allies.
  • Geyser: Increased heal attribute scaling from 1.0 to 1.25 in PvP and WvW.
  • Frozen Ground: This skill now grants frost aura to allies in the area when the field is created.
  • Healing Rain: This skill now heals allies for each condition removed. Increased conditions removed per pulse from 1 to 2 in PvE only.
  • Transmute Earth: This skill now grants stability instead of protection. Increased boon-application radius from 240 to 600.
  • Conjurer: This trait no longer reduces the cooldown of conjured-weapon abilities.
  • Lucid Singularity: This trait now causes overloads to pulse alacrity while channeling in addition to granting alacrity when channeling is completed. The total amount of alacrity granted remains the same.
  • Superior Elements: Critical chance granted by this trait has been increased from 10% to 15% in PvE only.
  • Aqua Siphon: Increased base healing from 1,770 to 2,255 in PvE only.
  • Weave Self: Woven Air and Perfect Weave now grant increased strike damage in addition to their other effects.

So, what can you say about the recent changes made to the Elementalist’s skills in Guild Wars 2?

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