Going Medieval Update 0.8.32: QoL Improvements and Bug Fixes

Going Medieval
Going Medieval Steam

Going Medieval recently received an update that brought quality-of-life improvements and bug fixes.

Idle Settlers

Settlers would sometimes just stand idle for a long time doing absolutely nothing. Developers worked on the issues, and they successfully prevented that from recurring. Now, settlers should not go idle longer than necessary in between tasks.

QoL Improvements

This update improved how the temperature is calculated, leading to smoother gameplay. The chests also received a small change, and now they have HP based on the type of material. The stronger material is, the better protection it provides to your belongings. So, make sure to keep your valuables in tougher chests.

Going Medieval Update 0.8.32

Bugs and Fixes
  • Fixed the issue that caused wolves to be stuck in idle walk animation between two points.
  • Fixed the issue that caused reservation of production buildings, where a message “Already assigned to…” would appear even though no one would work on those buildings.
  • Fixed the issue that caused newborn animals to be a random number of days old.
  • Fixed the issue that caused black bar texts to appear on influence events and after the end of raids.
  • Fixed the issue that prevented the triggering of hunger effector in some cases which would cause settlers to starve, but not to eat.
  • Fixed the issue that caused wrong armor rating values to appear in tooltips.
  • Fixed the issue where the “Tame” order wasn’t working upon loading in some cases.
  • Fixed the issue that caused settlers to be stuck in the hauling loop.
  • Fixed the issue that caused the flickering of the mining marker.
  • Fixed the issue that caused the flickering of the production circle.
  • Fixed the issue where items were not pickable if they were located on graves.
Quality of Life Improvements
  • Raid end conditions are changed to make a bit more sense.
  • A settler can have only one pet now.
  • Added animations for slaughter, milking, and shearing.
  • Settlers should be looking for the nearest beds now.
  • Added “Traveling” next to the settler's name in the “Animal” panel. This will appear if the animals’ owners are currently on a caravan. Those settlers will also be grayed out.

You can read more about the update here.

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