Gloria Victis Update v. Beta New Cosmetic Skins and AI Improvements

Gloria Victis
Gloria Victis Steam

Gloria Victis recently received an update that delivered some quality-of-life improvements, AI improvements, and bug fixes.

Cosmetic Skins

The developers introduced a new cosmetic skin set using heavy items with an exception of a medium chest as its base. The new cosmetics available are the Eaglefury armor, two new weapon skins, and a new shield skin. All these can be purchased in the in-game Supporter shop, which can be accessed using the hotkey K.

AI Improvements

The developers improved the NPC aggro mechanics in this update. Now, one player can't get the aggro of a huge group of NPCs. The NPCs will now distribute the aggro against multiple players and attack others if one is already being focused. This should prevent one player from being mobbed and any exploitation of relevant maneuvers.

Gloria Victis Update v. Beta

Other improvements
  • Torch and Lantern will now be a light source on our player when “show additional lights” is set up in the game graphic options, and by default on graphic presets “medium” and above. Please note, that we won’t be able to see light from other players to prevent performance issues.
  • As fighting scavengers is much more interesting when players need to actively move away from their attack line, old scavenger attacks cannot be blocked without shields from now on.
  • Improved player on horseback animations. Blocks attacks and throws should be more fluent and show better what is happening on the server side. We have not changed the value of the attack tilts on the server, so the range of attacks stays the same.
  • If there are multiple crafts queued, they have the same minigame UI - once one craft finishes, the next one will start from the place where the last has ended, which is much more fluid and intuitive.
  • Fixed the issue causing players to be invisible, and optimized the proxy initialization to prevent such issues in the future.
  • Fixed an issue with wrongly assigned tags for some Coat of Arms symbols.
  • Fixed an error allowing players to enter and teleport to the arena while being unconscious or dead.
  • Fixed an issue where taping space when the crafting window was opened could start crafting and lead to various issues with interactions later.
  • Fixed an error that prevented players from spawning at siege camps during the 3-way siege event continuation.

You can read more about the update here.

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