Factory Town Update 0.197: New Low-Tech Gadgets and Bug Fixes

Factory Town Update 0.197
Factory Town Update 0.197 Steam

Factory Town recently got a new update that added new gadgets, improved the train loading system, and fixed bugs. Most gadgets like the conveyor belts, rails, and pipes that allow you to deliver goods between buildings are only accessible after players progress into the game. But getting these gadgets in the early game is difficult.

To improve the early game, the developer has added some low-tech gadgets like Wooden Railroads, Wooden Conveyor Belt, and Rafts. These gadgets will make the early game fun and easier. But the downside is they won’t be as effective as traditional gadgets.

A small issue where the rail controls were visible for train cars, instead of only appearing on the engine room, has been resolved in the latest update. Additionally, the developer has made balancing changes, which might affect your gameplay.

Factory Town Update 0.197

Bug Fixes
  • Changing recipes on a building with a Steam Booster would assign existing Steam as “Storage” slot and render the booster unusable
  • Redundant unlock notifications for items that are both a structure and a recipe, e.g., Cloth Conveyor Belts
  • Unusable Intermediate Grain Processing was showing up in “unlocked research” menu
  • Text on House Upgrade request was too large, resulting in truncated “Supply Reinforced Plank” text
  • Unable to highlight or inspect Fish tiles
  • Fish tiles would be depleted but harvesting workers would get stuck trying to continue its harvest action
  • An item produced by more than one recipe would not show any of them in the item’s tooltip panel
  • In some situations, purchasing a new terrain chunk would not establish correct navigation links into the new chunk
Balance Changes
  • Steam Locomotives start with some fuel and water when first built
  • Crates now contribute to shared player inventory
  • Minecart inventory increased from 20 to 50
  • Removed Elixir cost from Omnipipe recipe
  • Fishing Boat inventory increased from 8 to 10
  • Fishing Boat speed reduced from 5 to 4
  • Cargo Boat speed increased from 4 to 6
  • Cargo Boat population requirement reduced from 2 to 1
  • Cargo Boat can now harvest fish directly
  • Airship population requirement reduced from 4 to 2
  • Crates cost 4 Wood instead of 4 Planks, and no longer require Woodworking research
  • Basic Logistics cost of General Knowledge points reduced from 50 to 25
  • Removed research requirement for Barrier Gate

You can read more about the update here.

Join the Discussion
Top Stories