Escape From Tarkov Upcoming 0.12.7 Patch Adds New Scav Boss, Patch Notes Here

Escape From Tarkov
Escape From Tarkov KEEN GAMER

Escape From Tarkov's upcoming 0.12.7 update has been announced by its developer, Battlestate Games. The devs also released the preliminary patch notes for the update, and they are quite big. Do keep in mind that these patch notes are subject to change and may differ from the final update.

The update will add several new things, We now have a new scav boss named Sanitar and new quests on Shoreline are also available. You can now report game bugs abusers, players with offensive nicknames, and suspicious players via the post-match screen. Several areas like the industrial area, construction site, and more have been expanded.

The update will drastically improve AI behavior, New weapons and ammo will also be added, along with some new simulants. You can read the highlights of the upcoming update below. Complete patch notes are available on the official site.

Escape From Tarkov Update 0.12.7 Preliminary Patch Notes


  • Customs expansion (expansion of industrial area, construction site, added many new explorable buildings, stationary weapons, new location for Reshala spawn etc.)
  • Added new scav boss - Sanitar.
  • A former doctor, he worked in the health resort "Lazurny bereg", and before that in the TerraGroup laboratory. After the events that happened in Tarkov, he gathered a gang with former colleagues and operates on the "Shoreline". Actively uses professional skills in combat, quickly healing himself and the gang members. He uses various stimulants and medications, including those of his own production. He can quickly perform surgery by pulling out a bullet or applying a tourniquet on the field. Sometimes he is loyal to the Scavs and can leave a couple of first-aid kits or other medical supplies for his own group members on location
  • New quests on Shoreline
  • System for reporting suspicious players, unacceptable nicknames and game bugs abusers (on the post-match screen)

Improved AI behavior:

  • Bots can pick up items now
  • Improved AI behavior when they see bodies
  • Bots now can pick up a second firearm from bodies
  • AI now can greet each other or player scavs, showing their peaceful intentions
  • Bots will eatdrink while in peaceful mode
  • AI will perform a mag check when in peaceful mode
  • Bots can check someone for friend or foe by aiming at him for some time, if they’re not sure of one’s intentions
  • Bots will sprint while patrolling if they consider the spot being dangerous
  • AI will be able to storm the player as a group, if he’s holding position and attacking them
  • AI will try to avoid dangerous places

New weapons:

  • FN GL40 Grenade launcher
  • Mossberg 590A1 Shotgun

New ammo:

  • .366 AP-M
  • .45 ACP Hydr-Shock
  • 9x19 mm QuakeMaker
  • 9x19 mm 7N31
  • .45 ACP Lasermatch FMJ
  • .45 ACP AP
  • 7.62x51 mm M993
  • 40x46 мм M381 HE
  • 40x46 мм M386 HE
  • 40x46 мм M406 HE
  • 40x46 мм M433 HEDP
  • 40x46 мм M441 HE
  • 40x46 мм M576 buckshot

Added new stimulants:

  • 3-(b-TG)
  • L1 (Noradrenaline)
  • P22 (Specimen 22)
  • AHF1-M
  • Meldonin
  • "Obdolbos" cocktail
  • M.U.L.E
  • Added an additional icon for the network connection status in case of high packet loss
  • In the container slots window, the container tag is now displayed in the header

Iteration of improving and reworking the skill system:

  • New skill "Surgery"
  • Reduces HP penalty for surgery
  • Improved surgery speed
  • (Elite) No HP penalty for the restored body part
  • (Elite) Maximum increase in the speed of surgery
  • New skill "Aim drills"
  • Increase of the aiming speed
  • Decrease the volume of aiming
  • (Elite) No hand shaking at any stamina value, first 2 seconds after aiming
  • (Elite) Reduced hands shaking during tremor and fracture, the first 2 seconds after aiming
  • Rework of the “Strength” skill
  • Increase all weight limits
  • Increase the speed of the sprint
  • Increase the jump height
  • Increase the strength of the grenade throw
  • Increase the strength of a melee attack
  • (Elite) The weight does not take into account the weapons on the sling and on the back
  • (Elite) Melee attack can be stronger than usual
  • Rework of the "Endurance" skill
  • Increased feet stamina
  • Reduced stamina consumption for jumping
  • Increased holding breath time when ads
  • Increased the speed of breath recovery
  • (Elite) Maximum increase in breathing recovery rate
  • (Elite) Breathing is no longer dependent on energy
  • (Elite) Increased stamina reserve
  • Various fixes in old skills
  • Added 5 HP to the health of “Chest” zone (from 80 to 85)
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