Dungeoneer Gets Huge Redesign in Latest Update

Dungeoneer Steam

Dungeoneer is a 3D dungeon-crawler action RPG that follows the old-school feel and style of the genre. You can choose from a total of six classes and each hero has five skills to start with. Developed by Alex Luna, this game continues to get consistent updates and improvements.

The latest update for Dungeoneer brings back the randomly generated dungeons. In this case, the new dungeons will consist of multiple randomly-generated zones, which help give that “open area” feel. Because of this change, the old dungeons before this update no longer exist in the game.

New user interface elements have also been added, including the active quest tracker to help you find your way when completing mission objectives, a mini-map that will help you know the direction you’re heading, and a positive buff bar so you’ll always keep track of the boons you currently have.

Waypoints, a staple in many action RPGs including Path of Exile and Diablo Immortal, are now available in Dungeoneer as well. These waypoints act as points of travel and sort of a “last checkpoint” where you will revive when killed.

You can read the complete list of changes implemented in the latest update below:

  • Moved attack notification UI to the left of the target health bar.
  • Auto-Attacking and movement are no longer interrupted by instant abilities, though, abilities can still interrupt your attack animation. Combat should now feel much more engaging and far less restrictive.
  • Added a fade effect for better transitions to loading screens.
  • Improved the functionality of the hero select in the main menu. Also added lights to indicate the currently selected hero and which hero you are hovering.
  • Many restrictions have been removed from the enchanting skill, now allowing the ability to dis/enchant unique items and dis/enchant items of higher levels at a lower level enchanting skill.
  • Added the enchanted attribute to the item tooltip UI.
  • Knockdown has been removed from the game.
  • Stat, XP reward, and ability changes to various enemies and bosses.
  • Fixed an issue where you could target dead units.
  • Fixed an issue where projectile spells could not hit larger enemies.
  • Fixed an issue where enemies would cast debuff spells too frequently.
  • Fixed an issue where players would get animation locked from dodging.
  • Fixed an issue where players would get animation locked from interrupting abilities.
  • Fixed an issue where joining players could not hear certain combat sounds.
  • Fixed an issue where joining players would not gain skill XP properly.
  • Fixed an issue where joining players would not gain quest rewards.
  • Fixed an issue where joining players' stats would not increase when applying stat points.
  • Fixed an issue where joining players' attack type would be incorrect, breaking animations.
  • Fixed an issue where joining players could not see outlines of meshes when hovering.

Dungeoneer is available on PC.

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