Dota Underlords Update Fixes AI Targeting Issues And Changes Some Heroes

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2013-07-09
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Dota Underlords Patch Notes Valve

Valve has recently launched a new update for Dota Underlords which includes some bug fixes and hero changes. Some of the bug fixes include Brutes attacking their selected targets when non-debuffed targets were on the field, and sometimes the AI targeting function wouldn’t work as intended. This issue seems to be fixed in the current update.

The new update brought in a lot of changes to Heroes and with these new adjustments, players should start making new builds. Batrider was given a small damage boost and Napalms set the targets on fire for five seconds. While Storm Spirit's damages were nerfed significantly, the changes made to heroes will create new metas for players to adapt to.

Dota Underlords Patch Notes

You can find the patch notes for Dota Underlords below:

GENERAL

  • Fixed an issue where Weaver could Shukuchi into an occupied cell.
  • Fixed an issue where Brutes would sometimes keep attacking their current target when non-debuffed targets were available.
  • Fixed an issue where Assassins would sometimes not properly switch targets when Anessix casts Enthrall.
  • Fixed some cases where Insect alliance spiderlings would fail to attack.
  • Fixed some other minor AI targeting issues.
  • Fixed missing or incorrect text on some Streetfights.

HERO CHANGES

Batrider:

  • Sticky Napalm:
  • Damage changed from [20, 40, 80] to [30, 50, 80]
  • At 3 stars, Sticky Napalm now sets enemies on fire for 5 seconds

Enigma:

  • Midnight Pulse:
  • At 3 stars, Midnight Pulse's radius is 2 cells rather than 1
  • Damage changed from [4, 5, 6]% to [5, 6, 7]%

Nature's Prophet:

  • Nature's Call:
  • At 3 stars, trees spawn near backline enemies

Ogre Magi:

  • Bloodlust:
  • At 3 stars, Ogre Magi has a 75% chance per cast to Multicast Bloodlust at 2 targets rather than 1

Shadow Shaman:

  • Mass Serpent Ward:
  • Chicken is back on the menu! At 3 stars, Shadow Shaman Hexes the enemy unit for 5 seconds in addition to summoning wards

Storm Spirit:

  • Ball Lightning:
  • Damage changed from [90, 140, 210] to [80, 120, 180]

Tusk:

  • Walrus PUNCH!:
  • At 3 stars, Walrus Punch also slows the enemy's attack speed by 40
  • Air Time changed from 1.0 to [1.0, 1.0, 1.5]
  • Slow duration changed from 2.0 to [2.0, 2.0, 3.0]

Venomancer:

  • Plague Ward:
  • At 3 stars, Venomancer's Plague Wards have 99% Magic Resistance rather than 50%
  • Cooldown changed from 5 to [5, 5, 3]

Weaver:

  • Shukuchi:
  • At 3 stars, Weaver gains 4 seconds of Mana Break after each Shukuchi, burning up to 20 Mana per hit and doing 2 damage per Mana burnt
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