Doom Eternal Surpasses 100,000 Concurrent Players On Steam

DOOM Eternal
DOOM Eternal Wccftech

Doom Eternal is a hit in both the commercial and critical departments. Eternal was able to surpass over 100,000 concurrent players on Steam alone. This high player count occurred on the launch date and put Doom Eternal in the top ten played games on Steam. However, it is still behind PUBG, GTA 5, and Dota 2. The game has been more successful than its predecessor. 2016’s Doom highest player count was only around 44,000 players. Eternal was able to double that number.

Doom Eternal is receiving critical acclaimed from both fans and critics. It scored 94 percent from PC Gamer and has a 9/10 on Steam. The game’s launch was also incredibly smooth, as optimization was praised across the board with no game-breaking bugs. There were few major problems, though. Eternal has frame drops when the Steam overlay is active. This can easily be fixed by turning off the overlay. Laptop users also have to make sure that the dedicated GPU is selected and make sure that the latest graphic drivers are installed. You can read all the known issues and FAQ questions on the official Reddit post or Bethesda website.

Developers of the game are also satisfied with the launch of Doom Eternal and have been thanking fan for supporting it.

Doom Eternal is one of the most unique titles in recent years. No other game comes to mind that has such a perfect blend of arena shooter and exploration. Eternal doesn’t feel like a cheap sequel. It massively expanded on what was done in 2016’s Doom along with some game-changing innovations. It's no wonder the game is being loved by the gaming community. I, for one, can’t wait for the two planned single-player expansion packs that will drop sometime this year. However, I am still a little mad about the game not being called Doom 2 Hell on Earth.

So what do you think? Have you been playing Doom Eternal? Do you think it is an improvement over its predecessor? Let us know your thoughts in the comments section below.

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