The Division 2.1 Patch Notes: Patch Preview Shows Crafting Bench Fixes

The Division 2's 2.1 patch releases next week
The Division 2's 2.1 patch releases next week Ubisoft

The Division 2 just updated today, but Ubisoft has already shared a preview of next week’s 2.1 update patch. Along with the preview, the developers gave some updates about potential future balancing tweaks and changes.

The Division 2 Update 2.1 Patch Notes

The confirmed fixes coming in next week’s 2.1 patch are as follows:

Crafting Bench

  • We have a fix for the bench not upgrading to World Tier 5 in the works.

Characters getting stuck

  • We are trying to reproduce this internally. If you have more information on the topic, please share it with us (e.g. if you’re experiencing high latency).

  • We have one fix for players getting stuck in the revive animation.

Revive Hive

  • Made first improvements with TU2.

  • Another fix incoming to reduce more occurrences in 2.1.

  • We'll apply more fixes in the future as needed.

True Patriot

  • Fix coming to address the two piece gear set bonus of True Patriot not working.

As for other fixes, Ubisoft shared the developers are looking at the following issues, but these fixes are not confirmed to be included in next week’s patch.

Henry Hayes

  • We re-escalated Henry Hayes not being available for some players. This has been hard to fix for us and while some occurrences have been resolved, we continue to work on this

Worksite Community

  • We made a mistake in communication, this will be fixed with TU3. Sorry for the confusion.

Scarce Specialization ammo:

  • We have deployed a fix for this issue during today's maintenance.

T-Poses

  • We’re working on a fix for this, both for the bounty screen as well as the NPC's remaining in this position when you kill them, occurring more often since TU2.

Gear dropping below 500 gear score:

  • This was intentional but after hearing player feedback, we will look into potential changes in the future.

  • We understand that this concept is not working for everyone, and that the expectation is to always get max level gear score.

  • We know there are some things that are especially disappointing (e.g. crafted exotics or brand items).

Underperforming Gear Sets:

  • We appreciate the feedback on the green gear sets, but we want to give everyone more time to play with their rolls and discuss build opportunities.

  • If the trend towards not using them continues, we can make changes to them.

  • We do like the idea of gear-set-less builds to allow more build variety.

Underperforming Exotic Weapons:

  • We want exotic weapons to feel strong and powerful, and we feel that some non-exotic weapons overshadow them.

  • That being said, we would also like to hear more feedback about the exotic weapons:

    • Which exotics feel weak / not as powerful?

    • Why do they feel weak? (shooting, damage, etc)

    • Are there specific activities they feel weak in? (co-op, open world, pvp, missions)

Talents:

  • We want to give you a heads up that we're looking at the performance of talents and have identified some that are too strong and some that are not popular because they are too weak. We will provide nerfs and buffs to talents in an upcoming patch. The goal here is also to allow you to choose the talents you want to play, without heavily increasing your time to kill. The changes to NPCs we're talking about below will help with this, too.

Game difficulty:

  • There’s currently a bug with enemy AI being too aggressive, due to them not acknowledging player hit points correctly. We are currently investigating this as a top priority issue.

  • We’re looking into balancing armor and survivability a bit. Expect these tweaks to be included in the PTS testing, starting next week.

  • We want to increase protection for players sprinting and going cover to cover so they take less damage in a future patch. Here, the goal is to make re-positioning a viable tactical option.

  • We agree that hard, challenging and heroic mission NPCs can feel too spongy. We want to improve this and decrease the time to kill. We want to test this on the PTS next week, but are still talking about the exact changes.

  • We agree that Control Points on higher levels can feel too hard and that the NPCs can also feel too spongy. We're talking about possible changes right now and will have more news on that soon.

PvP Balance:

  • We’ll have Red Storm on State of the Game next week to discuss PvP balance and upcoming changes.

  • Some of these changes can be tested on the PTS next week.

Inventory management:

  • We know it’s currently very difficult to keep track of all your items and want to add more filtering options in the future.

  • We want to allow you to recalibrate items from your stash.

  • We don’t think that salvaging talents will actually improve the situation, but rather move some of the pain points to other parts of the UI.

Blueprints:

  • We want to make them account-wide in the future.

Reset Timers:

  • We plan to consolidate everything to one timer, unless there are specific reasons otherwise.

Projects that require high-end items and not providing high-end rewards:

  • We’re looking into this and agree that it doesn't seem to be working correctly.

Character appearance:

  • We will be working on an improvement for the barber (perhaps a different NPC) that will allow you to customize your character further. While we do want to talk about this we also want to let you know that this is further out and is not something coming to the game anytime soon!

    • Will allow you to change your Agent’s sex.

    • Bald hairstyle is planned.

    • Red hair color is planned.

Unable to leave Dark Zone:

  • This seems to be happening if you join a DZ session of a player that has not finished the DZ intro mission.

  • We had a fix for this go live with Invasion: Battle for D.C., which helped in some occurrences.

  • We’re working on another fix that should resolve this problem.

PC Performance:

  • We’re having difficulties reproducing some of the issues players are reporting so please send us more information:

    • Always send us DXdiag of your system.

    • Be precise with details when the performance issue is appearing.

    • NVIDIA will be providing new drivers that should help with the DX12 crashes.

Ubisoft closed the post by addressing two complaints from the community. One involved the viability of tank builds and the other addressed issued with Skill builds requiring too much Skill Power investment. If you want to hear what Ubisoft has to say on either topic, be sure to head to the Division 2 forum post.

So what do you think? Are you looking forward to any of the fixes in the 2.1 patch? What else would you like to see addressed in a future update? Let us know your thoughts in the comments section below.

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