Dead by Daylight: Patch 6.2.1 Implements Changes and Fixes to Virulent Bound

Resident Evil: Project W
Resident Evil: Project W Twitter/@DeadByBHVR

Albert Wesker’s Virulent Bound received some changes and fixes in the latest update for Dead by Daylight.

Albert Wesker, also known as “The Mastermind” in Dead by Daylight, has a power called Virulent Bound. Wesker pulls out his tentacles when activating this and then he leaps forward, grabbing an unlucky survivor in range and line of sight.

That said, Patch 6.2.1 implements bug fixes and changes to this particular power. One, the Survivor Detection for triggering grabs with Virulent Bound is increased. In addition, the issue where “The Mastermind” can grab survivors through thin walls when using Virulent Bound has been fixed.

Players who have used Wesker before this update may be frustrated with a particular bug. Specifically, there was an issue where “The Mastermind” cannot grab survivors using Virulent Bound when they’re actively interacting with a chest. This is now resolved.

Here are the other changes implemented in Patch 6.2.1 for Dead by Daylight:

FEATURES
The Mastermind
  • Damage done with Virulent Bound now counts towards the Chaser emblem
CONTENT
Archives
  • Visual feedback has been updated for the "Glyph Massacre" orange glyph challenge
BUG FIXES
  • Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players
  • Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs
  • Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound
  • Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound
  • Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle
  • Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used
  • Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it
  • Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.
  • Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound
  • Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate
  • Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions
  • Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk

The full changelog can be found here.

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