Cyberpunk 2077 Update 1.22 Brings Performance Improvements and Bug Fixes

Cyberpunk 2077 Update 1.22
Cyberpunk 2077 Update 1.22 CD Projekt

Cyberpunk 2077 is riddled with bugs and issues, even after the massive Patch 1.2 and the later released hotfix Patch 1.21. The developer of the game, CD Projekt, is back with yet another update to address more of these remaining issues. Patch 1.22 was released today and it brought some bug fixes along with performance improvements for multiple platforms.

Xbox One version of the game now has better GPU and ESRAM optimizations, making it run a little smoother. The memory management in PS5 has also been improved, and whether that will be enough to bring the game back to the PS Store is yet to be seen. GPU performance of skin and cloth rendering is enhanced as well. Speaking of clothes, several issues regarding the clipping of NPC clothes have been fixed. The rest of the changes are mentioned below in great detail.

Quests and Open World

  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny's appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn't follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street - for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako's parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

UI

  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance

  • Various memory management improvements (reducing the number of crashes), and other optimizations.

Stadia-specific

  • It's no longer possible to get soft locked in the key bindings menu if a keyboard is not available

The patch notes are posted on the official site as well.

So what do you think? Are you interested in any of these changes? Are there any other bugs that you want to be fixed? Let us know your thoughts in the comments section below.

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