Crysis Remastered PC Update 2.1.2 Brings Experimental RT Boost Mode and Several Bug Fixes

Crysis Update
Crysis Update Crytek

Crysis Remastered received yet another update that improves the game. The update, however, is only for PC and it brings new features and over a dozen bug fixes. While it isn't as substantial as adding a missing level to both PC and consoles, the new graphics features are a welcome change.

The latest update added a new feature called Experimental RayTracing Boost mode, which can be toggled in the graphics menu. This feature improves RT even more with a minimal performance hit. Though it can only be turned on if the Global Raytracing option is enabled. So, if you have some processing power to spare, then try and see if it works on your rig.

As mentioned above, the update made a few more changes and fixed several bugs. You can read about them in detail below.

General

Experimental RayTracing Boost mode has been added.

  • RT reflections have been enabled on nearly all surfaces in the game.
  • Ray randomization has enabled for proper support of rough surfaces.
  • About 5% of specular reflectance has been added by default to all surfaces.

Bug Fixes

  • Motion blur has been reactivated: Motion Blur was temporarily disabled with 2.1.1 due to some issues where the motion blur effect was far more intense than intended. A fix has been implemented and motion blur is now available once again.
  • Improvement made to the model for the SCAR.
  • Fixed a bug that allowed players to activate Anti-Aliasing (AA) from the options menu when DLSS is turned on.
  • Developer Note: By design, AA is not supposed to work while NVIDIA’s DLSS is active. To increase the visibility on this, AA will now be greyed out once DLSS has been turned on.
  • Fixed a UI issue that resulted in the selected difficulty settings appearing as set to “Easy” when another difficulty has been selected.
  • Fixed some black or random textures that could appear when RayTracing is enabled on some PCs.
  • Reduced and fixed several visible cracks that can appear in RayTracing geometry.
  • Fixed a rare crash that could occur when RayTracing has been enabled.
  • Fixed some incorrect texture tiling that could be visible when RayTracing is enabled.
  • Fixed an issue that could result in stalls when loading RayTracing textures.
  • Optimized the GPU memory usage in RTX mode (freed around 300+ MB on GPU).
  • Fixed an issue with some light clip volumes support when RayTracing is enabled which will now allow for more precise RT shading.
  • Fixed an issue that caused RayTracing Screen Space Reflections to not be visible on distant surfaces.
  • Optimized RayTracing Screen Space Reflections performance for 4K.

The patch notes are taken from the official Crysis Reddit post.

So what do you think? Are you interested in any of these changes? Have you played Crysis Remastered yet? Let us know your thoughts in the comments section below.

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