Crucible August 26 Update Improves Melee Combat, Patch Notes Here

Crucible
Crucible Den of Geek

Crucible, the free-to-play multiplayer game from Amazon, may not be the hottest thing on the market right now, but that won’t stop the company from trying to make it so. Crucible failed to generate a massive fan following like Overwatch, however, the devs at Amazon are still trying to impress the fans they have right now. The game is being supported by constant substantial updates that aim to improve the overall player experience.

The latest update was released yesterday, and it was an important one. Several gameplay changes were made, especially to the melee combat. Several bugs related to characters were also fixed and the UI was improved.

All the changes made are mentioned below and on the official site.

CRUCIBLE RELEASE NOTES: AUGUST 26, 2020

Hunters & Gameplay

General
Changes:

  • Damage indicators (outgoing hit markers) now scale in size based on the amount of damage dealt by the attack. This should help players understand how impactful their attacks are.
  • Improved the reliability of melee combat. This should improve the feel and hit registration of melee attacks, especially in higher latency environments.
  • Reticles for Shakirri and Drakahl will now animate on melee attacks that successfully connect.

Ajonah
Changes:

  • Jamming Shroud [Q]: Jamming Shroud visual effects (VFX) have been updated to better distinguish between ally and enemy shrouds. An ally’s Jamming Shroud is now easier to see through (in both directions), while an enemy’s Jamming Shroud is more difficult to see through (in both directions).

Bug fixes:

  • Grappling Hook [Shift]: Fixed a bug that allowed Ajonah to grapple on Bugg’s plants.

Drakahl
Bug fixes:

  • Sonic Pulse [Right Mouse Button]: Fixed a bug that caused the Sonic Pulse projectile VFX to disappear after 60 meters.

Earl
Bug fixes:

  • X-Turbo Draft [level 3 upgrade]: Fixed a bug causing X-Turbo Draft to grant a 90% charge of Turbofire instead of the intended full charge. Turbofire now begins cooldown 2 seconds after use instead of 4 seconds.

Rahi & Brother
Changes:

  • Concussive Punch [level 1 upgrade]: Updated Concussive Punch to work as a projectile. The size and duration of the projectile match the VFX for added clarity.

Shakirri
Changes:

  • Force Dome [Q]: Added VFX to display when the Force Dome despawns.
  • Added polish and variation to pistol muzzle flash effects.

Map & Matches

General
Changes:

  • The Mini-Harvesters event has been re-enabled.
  • Damage amplifiers have had their power reduced by 50%.
    • Developer’s note: All three amplifier power changes are in response to feedback and player behavior in the game after our change to scenarios and objectives. At their previous potency, amplifiers were too strong in the early match.
  • Health amplifiers have had their power reduced by 50%.
  • Regen amplifiers have had their power reduced by 33%.
  • Added a visual effect highlighting the weak points on Hives.
  • Players can no longer destroy med kits when interacting with them with a full med kit stock.
    • Developer’s note: There was feedback that the strategic choice of denying your enemy was less important than the potential for players to accidentally deny med kits to allies.
  • The Stomper model has been updated for better performance
  • Added KELLI voiceover for each match’s scenario.

Bug fixes:

  • Fixed a bug that caused amplifiers to occasionally spawn outside of the playable map area.

Technology
Changes:

  • Reduced network bandwidth usage (client receive rate) by 30%.
    • Developer’s note: This change will reduce instances of lag and desyncs and will be most evident to players with lower bandwidth or fluctuating internet connections.

Bug fixes:

  • Fixed a bug that caused a hunter’s awareness outline to flicker when a second player with the same hunter and skin was visible.

User Interface & Usability

Changes:

  • The Essence bar on the loadout information [F1] screen now animates.
  • Continued UI performance improvements.

Bug fixes:

  • Implemented sound effects for the pings "Take No Action" and "I Am Taking Action.”
  • Fixed multiple bugs that caused Quick Comms to cause the UI to not update appropriately.
  • Fixed a bug that caused abilities and targeting reticles to not display correctly during and after spectating another player.
  • Fixed a bug that caused healthbars to display incorrectly in some circumstances.
  • Fixed a bug that caused allied “pet” healthbars to display in enemy colors with colorblind mode enabled.
  • Fixed a bug related to quickly skipping through post-match rewards.
  • Fixed a bug that caused some Quick Comms pings to display improperly.
  • Fixed a bug that caused the Hive icon to stop displaying when observed from a distance greater than 200m.
  • Fixed a bug that caused numbers to erroneously display on locked upgrade in the heads-up display (HUD).
  • Fixed a bug that caused black rectangles to appear on-screen during the photosensitivity warning.
  • Damage Boost Pods and Health Boost Pods are now tracked on the scoreboard.
  • Fixed several voice over and text bugs related to Quick Comms.
  • Fixed a bug that prevented the resolution options in the menu from showing native display.

Known Issue

  • The Disrupted icon will not display over any hunter's head if they are Disrupted. We're working on a fix for this. In the meantime, know that successful Disruptions will still work even if the icon does not display.
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