Counter-Strike: Global Offensive May 3 Update Ends Operation Broken Fang

Counter-Strike Global Offensive
Counter-Strike Global Offensive VALVE

Counter-Strike: Global Offensive's latest update went live yesterday and it ended Operation Broken Fang. Players will have until May 15 to claim their operation rewards via unredeemed operation stars. Retakes will still be available, however, and they are moved to Wargames now.

The update added the Snakebit Case, which contains 17 weapon finishes designed by the community. The case also has a Broken Fang Case set of gloves as rare special rewards. The Chicken Models are visually improved while the “” key can now be bound again. You will need to rebind the key if you were using it before.

Several changes to three maps, Ancient, Nuke, and Frostbite, have been made. You can read about them in great detail below.


  • Introducing CS: GO 360 Stats – A subscription service for players that want to continue collecting official Competitive and Wingman stats.
  • Premier Competitive remains available for all players featuring the pick/ban process across the entire Active Duty Group map pool.


  • Fixed community maps whose textures would appear black as a result of previous security fixes.
  • Additional security and stability improvements.
  • Added an option for large community maps to fade the Boost Player Contrast feature beyond the far-Z fog plane by setting fadeplayervisibilityfarz to "true" in info_map_parameters.


  • Ancient has been added into the current competition map pool Active Duty Group and Train has been removed from Active Duty Group.
  • Grind and Mocha have been added to official matchmaking in Scrimmage, Casual, and Deathmatch game modes, replacing Apollo, Engage, and Anubis.
  • Calavera and Pitstop have been added to official matchmaking in Wingman game mode, replacing Elysion and Guard.


  • New route from CT spawn to A site
  • Widened T entrance to the left side of mid
  • Opened up the skylight in T tunnel to A site
  • Extended plantable bomb zone in B site
  • Opened up the ledge in A site
  • Various minor bug fixes


  • Fixed a clipping issue on the window in T lobby
  • Centered a lamp that was bugging me


  • Overhauled interior lighting
  • Fixed delivery drones being stuck in the bottom right corner of the map
  • Added drone clips to improve delivery drone navigation
  • Fixed rare cases of loot spawning in inaccessible areas/inside terrain
  • Made a window frame in Alpha non-solid (thanks Musti)
  • Clipped wood railings in the frozen lake area
  • Improved the look of the ice texture when Shader Detail is set to Medium or lower
  • Fixed a missing face on a wooden beam in Town
  • Added a sound effect in the server room

The complete patch notes are available on the official site as well.

So what do you think? Are you excited about any of these changes? Did you play the game during Operation Broken Fang? Let us know your thoughts in the comments section below.

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