Counter-Strike: Global Offensive August 26 Update Improves Performance In Swamp And Mutiny

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Counter-Strike: Global Offensive
Counter-Strike: Global Offensive Valve

Counter-Strike: Global Offensive just got a small update for its maps yesterday. The update tweaked the Swamp, Mutiny, and Cache maps. CS:GO's performance on the Swamp and Mutiny maps was also improved. Ambiance sounds are now more quiet and invisible water splashes are fixed. A new radar has been added to the Swamp map and gaps in the wood fence at A-long (T side) are removed.

Clipping issues on Mutiny are fixed and foliage on the 'A site' wall is removed. Part of the wall in bombsite A is lowered and environment lighting is improved. A lot of other changes were made to the three maps, and two bugs were also resolved. You can learn all about them from the official CS:GO blog post. They are mentioned below as well.

Counter-Strike: Global Offensive Release Notes for 8/26/2020

MISC

  • Fixed a rare case where coach camera could remain in free roaming mode.
  • Fixed net_dumpeventstats command to be cheat-protected.

MAPS

Swamp

  • Improved performance
  • New radar
  • Raised the bottom of the water for better readability of players behind boats
  • Fixed invisible water splashes
  • Ambience sounds is quieter
  • To make mid more attractive and balanced we have added a new path from mid up to heaven
  • Heaven has now some more space towards the new path for better angles
  • Closed gaps in wood fence at A-long (T side)
  • Closed a sightline from CT-spawn to A-long

Mutiny

  • Improved performance in all areas of the map
  • Tweaked and improved clipping
  • Adjusted environment lighting to give a better visual contrast
  • Removed foliage on A Site wall
  • Added multiple bomb reset triggers around A Site, B Site and Dock
  • Extended Dock and Moved T Spawn back slightly to give CTs more setup time
  • Adjusted cover around the map
  • Tweaked wall at A Site for cleaner angles and made it easier to jump onto
  • Made wallbangs through the door on B Site do less damage
  • Lowered part of the wall on A Site
  • Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
  • Fixed various lighting and texturing issues

Cache

  • Subtle visual enhancements
  • Fixed door stuck bug
  • Fixed molotov exploit at Dark Spot Mid
  • Updated .nav mesh
  • Restored functionality to soundscapes
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