'Civilization 6': Everything We Know About Latest 'Civ' Game Before E3 2016

Civilization 6.
Civilization 6. (c) Firaxis / 2K Games

Civilization 6 has a release date of Oct. 21, but plenty of folks have already had their hands on a 60-turn demo with more information to come next week at E3 2016. So what do we know about Civ 6 so far?

War

  • Cities have no natural defenses unless a wall is erected

  • Your city does not get a ranged strike until a wall is built

  • Encampments also get a ranged strike, as well as walls (once city walls are built)

  • Barbarians don’t pillage developed lands as assiduously as in Civilization V

  • Barbarians send out scouts to check you out

  • Units of the same type can be combined to form corps/armies

  • Support units can be merged with settlers to form escorts

Non-Military Units

  • Workers are now called Builders

  • It takes builders one turn to develop a piece of land

  • You can’t direct them to auto-develop land

  • Builders last for a limited amount of tasks and then die

  • Auto-explore will be available

  • Trade routes are the only way to build roads between cities during early turns

  • Military engineers in the mid-game let you build your own roads

  • Scouts have dogs and that’s great

Geography

  • Geographic locations offer bonuses to important buildings

  • Building is tied to the landscape: you may not be able to construct certain buildings because you lack space or the right resources

  • Hand-drawn map art style covers undiscovered and fog-of-war territory

  • Districts: small sections contained within a city dedicated to the production of certain resources, with adjacency and resource bonuses

Research

  • As you discover, build and win victories in battle, you pick up research bonuses towards future tech, making research more opportunistic

  • The research bonus is 50%

  • Tech Tree for Science is still a thing

  • There is no tech trading

Culture

  • Civics is a parallel tree for social technologies that unlocks color-coded cards

  • Collect cards for boosts, placed in a limited number of slots depending on government type

  • Different forms of government have different locked-in bonuses and different distribution of customizable slots

  • Unlocking a new set of cards through research lets you swap out cards for free

  • You must pay gold to swap out cards at will

  • Card unlocks are not randomized

  • Great People have specific bonuses

  • Happiness is city-specific not empire-wide, based on each city’s supply of happiness-generators

  • One Great Person per category is available at a time, and when enough points in that person’s category are earned, you can recruit them or hold onto those points until someone else takes them and reveals the next Great Person in that category

  • You can still name your own religion

  • Special Wonder scenes show you the Wonders being built

  • Wonders have their own hexes

  • Both espionage and religion are part of the game at launch

Diplomacy

  • You can invite a newly encountered civ to your capital, which uncovers your home city map area for them and gives you positive diplomatic points

  • You must be invited to another civ’s capital to uncover it on your map

  • You can improve diplomacy by: sending delegations (costs gold), espionage, embassies, or gifts

  • Diplomacy has five levels: you go from seeing basic info about war and wonders to seeing a leader’s hidden random agenda, their victory condition of choice, military options they’re considering and details they’re making with other factions

  • City-States have goals that earn you increasing bonuses

  • Three completed goals for a City-State make you an ally for a larger bonus that goes to only one civ

  • City-States provide completely unique bonuses

  • Envoys: a type of emissary that can be sent to City-States to further your agenda, they earn resources over time. The more Envoys sent, the greater the influence over that City-State

  • With enough influence you become Suzerain of the City-State, getting their unique bonuses and guaranteeing allegiance during both peace and war

  • Suzerains can pay gold to levy the City-State’s military units

Is there anything we missed? What tweak, change or upgrade has got you most excited? Feel free to let us know in the comments section below.

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