Call of Duty Warzone: July 14 Patch Introduces Huge Weapon Nerfs

Call of Duty Warzone July 14 update
Call of Duty: Warzone July 14 Update Raven Software

A new update has dropped to Call of Duty: Warzone,  which introduces a plethora of weapon nerfs in hopes of balancing all of the guns.

The developers were looking at the average Time-to-Kill (TTK) for all weapons across multiple categories — with the main focus of reducing Torso Multipliers in this patch. This change will reward players who aim more precisely from now on.

As is natural for all live-service Battle Royale games, there will always be a “Best Weapon” in any meta. The devs are just hoping that with these weapon changes, players will not be compelled to conform to certain standards. In other words, players can use any gun they want and enjoy the game.

Weapon Changes

The patch notes reveal quite a lot of adjustments to the weapons. Although the list is quite exhaustive, here are some highlights:

ASSAULT RIFLES
  • AK-47 (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.5
    • Upper Torso Multiplier decreased from 1.2 to 1
  • C58 (BOCW)
    • Upper Torso Multiplier decreased from 1.2 to 1
    • Lower Torso Multiplier decreased from 1.1 to 1
    • Maximum Damage Range increased by 8%
    • Recoil increased
  • CR-56 AMAX (MW)
    • Headshot Multiplier increased from 1.5 to 1.55
    • Upper Torso Multiplier decreased from 1.1 to 1
  • FARA 83 (BOCW)
    • Maximum Damage decreased from 31 to 29
    • Recoil increased
  • FFAR 81 (BOCW)
    • Headshot Multiplier decreased from 1.5 to 1.4
    • Maximum Damage decreased from 27 to 25
    • Minimum Damage decreased from 25 to 23
LIGHT MACHINE GUNS
  • MG 34 (MW)
    • Maximum Damage decreased from 31 to 29
    • Upper Torso Multiplier decreased from 1.1 to 1
  • Light Machine Gun Alpha (MW)
    • Maximum Damage Range decreased by 7%
    • Upper Torso Multiplier decreased from 1.1 to 1
  • SA 87 (MW)
    • Upper Torso Multiplier decreased from 1.2 to 1.1
SUBMACHINE GUNS
  • AK-74u (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.6
    • Upper Torso Multiplier increased from 1 to 1.1
    • Bullet Velocity increased by 5%
  • Milano 821 (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.38
    • Upper Torso Multiplier decreased from 1.2 to 1.1
    • Lower Torso Multiplier decreased from 1.1 to 1
  • Nail Gun (BOCW)
    • Maximum Damage decreased from 50 to 46
    • Headshot Multiplier decreased from 1.62 to 1.45
    • Upper Torso Multiplier decreased from 1.28 to 1

The developers said that they are going to monitor weapon performance after the update. Should any outliers or weapons be getting more popular than others, then players can expect another balance update to be implemented in the future.

So, what do you think of the developers’ decision to balance all of the weapons in Call of Duty: Warzone?

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