Book of Demons Getting Physical Release for Nintendo Switch this Thursday

Be sure to add this to your collection.
Be sure to add this to your collection. Twitter/@SuperRareGames

An official physical version of Book of Demons is going on sale this February 17 for Nintendo Switch. This one will have all current content plus a full-color manual, interior artwork, exclusive sticker, and trading cards. Don't take too long to decide since only 4,000 copies are going to be printed.

Book of Demons is a game that combines deck building with hack and slash. It has players wield magic cards and defeat the armies of darkness. The physical version is available through Super Rare Games priced at $39.26. Get the game here.

Features of the game include:

  • Hack and Slash in the world of Paperverse
    • The adventure takes place in Paperverse.
    • This is a world that exists inside a pop-up book.
    • It’s a story of good and evil and saving the world from ultimate evil.
    • The game is inspired by the dark and gloomy atmosphere experienced in the first Diablo game.
    • It’s part tribute and part parody of classic hack and slash games.
  • Cards and Deckbuilding
    • While it is not a card game, the items, spells, and skills are all expressed as cards.
    • Players need to make quick judgments and adapt their hands based on the current situation.
  • Cards can be upgraded with runes.
    • There are a lot of variants, and each comes with its own bonuses,
  • Tailored sessions with Flexiscope
    • Players can use the Flexiscope engine to divide their sessions into whatever size they want.
    • ​The game can even learn the pace of the player’s gaming and predict the time to complete the next session.
  • ​Unique Mechanics
    • The game can set itself apart from other games in the genre through the use of simplified movement and fight mechanics.
  • Comfort of Gameplay
    • The gameplay has been designed with comfort in mind.
    • There are marking points of interest located at the top of the screen, revealed once the player gets closer to them.
    • Visible footprints allow players to track their way back or notice paths already visited without opening the map.
  • Challenging Endgame
    • It takes about 10 hours on average to finish a campaign with a single class.
    • ​Maxing out a character and mastering all of the higher Freeplay difficulty levels and Quests takes much longer.
    • ​The Roguelike mode offers players another level of challenge with permadeath, restricted healing, and even more obstacles to overcome.

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