BeamNG.drive Update v0.25 Brings Civetta Scintilla to the Shop

BeamNG.drive Civetta Scintilla
Civetta Scintilla BeamNG.com

BeamNG.drive recently received a new update that added a new vehicle, several new missions, and bug fixes.

New Vehicle

This update brings the fierce and charming Civetta Scintilla, which is a mid-engine supercar packed with a V10 engine. The developers call this the most advanced car with a complex driving dynamic system and a unique physics skeleton. That’s not all, since the Civetta Scintilla’s engine can also be swapped with a V8 Gasoline or V8 Diesel version, which gives players more freedom with modifications.

It also comes with a new digital racing dashboard, which is highly customizable. Several cars already have the option to add this racing dashboard, and the developers will add more cars to the list in the future.

New Missions

If you’ve run out of things to do in the game, don’t worry, this patch brings around 100 new missions. The new mission variations consist of AI Race, Cannon, Crawl, Hypermiling, and A Run For Life. While Delivery Mission, Drift Mission, and Drag Mission have been updated.

BeamNG.drive Update 0.25

Controllers 
  • Added sound support for nitrous purging
  • Added tire data module to generic gauges
  • Added “Axle Lift” controller for very low cars
  • Added controller for pyrotechnic charges
  • Implemented better unit support for generic gauges
  • Implemented AVAS support for electrics vehicles
  • Improved UI support for twin-charge systems
  • Improved lightbar controller configurability
  • Improved sound control of pneumatic systems
  • Improved switch between D/S and M modes on DCT
  • Post crash brake controller now also takes acceleration in the Z axis into account
  • Exposed some kickplate properties and events via electrics
  • Fixed some timing constants not applying to electric vehicles
  • Fixed a bug where the two-step limiter could remain active outside its operational limits
  • Fixed generic gauge remaining range calculation for ICE vehicles
  • Fixed range calculation not taking fuel type into account
  • Fixed DCT M mode being displayed incorrectly in arcade behavior
  • Fixed an issue where configuring the generic gauges didn’t work correctly with multiple parts
  • Fixed DCT being stuck in current gear after using M mode
  • Fixed Adaptive Brake Lights not working correctly together with Post CrashBrake under some circumstances
  • Fixed bug with “electrics.values.running” being true even though engine was turned off with transmission/gearbox removed

You can read more about the update here.

 

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