Apex Legends: Control Returns in Spellbound Collection Event

Spellbound Collection Event
Spellbound Collection Event Respawn Entertainment/EA

Respawn Entertainment has recently revealed the new features that Apex Legends players can expect in the upcoming Spellbound Collection Event. Read on to learn more.

Fan-favorite Mode Returns

Control is back! For the uninitiated, Control in Apex Legends is a limited-time game mode where two teams will try to capture different zones on the map. The reason why a lot of players love Control is it’s a frenetic game mode that promises fast-paced action, unlimited ammo, and infinite respawns! Control will be available to play at the following locations:

  • Storm Point: Barometer
  • World's Edge: Lava Siphon
  • Olympus: Hammond Labs

Private Matches

Once the Spellbound Collection Event goes live, players can host their own tournaments via private matches. The host can share the code generated upon the creation of a match with their friends.

Private Matches
Private Matches Respawn Entertainment
Private Matches
Private Matches Respawn Entertainment

Join-in Progress Changes

Apex Legends players can join a match in progress. That said, the upcoming update brings some changes to this particular feature.

For one, join-in progress will extend further into the match. The matchmaking system will fill the vacant slots until a score difference of 300 between the teams is achieved or if one group has reached a score of 625.

Moreover, those who join a match in progress will spawn with Purple Armor and Helmet to start with. They will also skip the first spawn wave and get full Ratings Tier with Purple Weapons and an Ultimate Charge.

Here are the other game mode changes in the upcoming patch:

  • Added new end-of-match XP reward to Control (150 XP for completing a match).
  • If a team is losing by a score of 62 or more, they skip spawn waves.
  • Added Distance Indicator on the MRB in-world Icon.
  • Added Time Remaining Indicator on the MRB spawn point Map Icon.
  • Display a hint message when MRB placement is not possible explaining why placement is failing (too close to friendly or enemy Home Base, too close to a Zone).
  • Bloodhound clues clean up after 30 secs instead of 90 secs.
  • Clean up Bloodhound clues when the player that left them behind dies (except for the player death clue).
  • Some more spawn tuning to further try to prevent players from spawning close to enemies.
  • Set the Inventory Tab as the default ( instead of Scoreboard ) when accessing menus during gameplay.
  • Updates to Loadouts in the Loadout Selection Menu based on Weapon Meta Changes
  • Bug and Crash Fixes

Apex Legends Spellbound Collection Event arrives on January 10.

Join the Discussion
Top Stories