Wreckfest July Update: Better Visuals, Audio Fixes, and Seasonal Event

Wreckfest
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Wreckfest recently got a new update that fixed tons of issues and added the seasonal event, Wrecking Madness.

The Wrecking Madness event is coming back on July 6. This event revolves around players destroying their cars in this destructive playground environment. It will also feature a coin multiplier system that allows you to amplify your score. Additionally, the developers have fixed tons of issues related to the in-game audio and updated lighting and visual effects.

Wreckfest July Update (June 30 Release)

TOURNAMENT
  • The Dirtshot bundle is now correctly received the first time purchasing it.
SYSTEM
  • Implemented enhanced lighting and effects.
  • Launcher now offers a choice of graphical presets that match those in-game.
  • More robust save data handling.
  • Improved memory handling.
  • Improved file system.
MULTIPLAYER
  • Updated Steam Networking API to the latest version and improved networking error resiliency.
  • Corresponding loaner vehicles are now eligible whenever there's a non-loaner vehicle restriction in place.
USER INTERFACE
  • In Paint Shop, pressing (A) now confirms the selection and changes to the next tab.
GAMEPLAY
  • The front wheels no longer detach as easily when using the Extreme damage mode.
  • Exhaust now deforms along with the rest of the vehicle body when using Extreme damage mode.
  • Sweeper can be now tuned in the tournament mode even when not owning the DLC.
  • Step Van gearing tuning options are now in the correct order for real.
  • Bumper Car (TL) no longer appears in the garage.
  • Improved Speedbird GT competitiveness.
  • Fixed Speedbird GT license plate normal map.
  • Removed plate from the Speedbird GT right-side door.
  • Only the base Speedbird GT roll cage now has a window net.
  • All Speedbird GT paint styles and liveries are now displayed correctly.
  • On Wrecking Playground, the free camera is now allowed to go higher.
AUDIO
  • General: Updated Wwise SDK to version 2019.2.9.
  • Mixdown: Adjusted audio mixing chain to use the Wwise Mastering plugin introduced with SDK version 2019.2.
  • Mixdown: Re-calibrated output levels so that in-game audio settings of "all 80%" results in average loudness of about -16 LKFS.
  • In-game: Increased AI vehicle volume in free & trackside camera views.
  • In-game: Added more dynamic variety to vehicle contact sounds.
  • In-game: Fixed a bug where AI vehicle wheel hub collisions would trigger player collision sounds.
  • In-game: Fixed an issue where vehicle wheel landing SFX would play on chassis contact.
  • In-game: Fixed an issue where car window cracks and break sounds would play even if windows were not damaged in a collision.
  • In-game: Fixed virtual voice leaks with some exhaust backfire sound effects.
  • In-game: Fixed incorrect 3D positioning of some player damage sounds.
  • In-game: Fixed issue where time penalty notification sound would sometimes play in post-race screens.
  • In-game: Implemented a generic acoustics simulation (non-vehicle model specific) of stripped-down vehicle interior in the cockpit camera view.
  • In-game: Fixed Ambisonics channel order configuration issue with source sound assets for wind ambiance.
  • Vehicle Damage: Implemented camera angle-based automation of loudness and tone for damage SFX of each subsystem (brakes, engine, etc.). F.ex. damage sound of engine pistons will appear sharper and pronounced on hood/bumper cam etc.

You can read more about the update here.

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