Soulstice: Update 1.0.3 Adds Support for AMD FSR

Soulstice Steam

Reply Game Studios recently released Update 1.0.3 for Soulstice, which brought plenty of improvements and bug fixes, especially on PC.

Soulstice is a third-person action game where you play as a Chimera - a hybrid warrior born out of the souls of two sisters, Briar and Lute. Together, they’re tasked to reclaim a city ravaged by feral creatures known as Wraiths. This game features a diverse combat system that is somewhat similar to Devil May Cry.

Anyway, Soulstice now supports AMD FidelityFX Super Resolution 1.0 technology aka AMD FSR. This is a rendering technique where frames are rendered at a lower resolution and then upscaled using a spatial algorithm to make the game appear as though it’s running at a higher resolution. In other words, AMD FSR unlocks your GPU’s full potential to help boost frame rates and deliver better image quality.

Update 1.0.3 also includes a bunch of new features like a new setting that allows you to customize the frame rate during cinematics, and an option that automatically advances all story dialogues so that you can get right into the action.

In terms of bug fixes, the issue where certain character names are revealed way too early, thus causing story spoilers, has been fixed. You can read the other things implemented in this patch below:

  • (Windows Only) Added an option that allows players to choose between different controller icon mapping (i.e. Xbox Series X/S or PlayStation 5)
  • Improved behavior of auto camera lock with possessed enemies: now the lock will automatically switch to a wraith when spawned from the possessed enemy
  • Added a new option to automatically advance all story dialogues
  • Added a new option to hide all subtitles
  • Improved hints during Echo gameplay sequences
  • Added a setting to manage the visibility of enemy locators and camera targets in the HUD
  • Added a different input mapping to the Sword's Piercing Lunge (now it can also be triggered with dodge+attack)
  • Added a tutorial for Memory and Echo gameplay sequences
  • Challenges are now unlocked in the extras menu after the player first interacts with them, without the need to play them from within a Mission
  • Increased player dodge invulnerability frames
  • Tweaked some player attacks to improve attack canceling
  • Sword's Piercing Lunge now prioritizes the locked enemy as the target
  • Increased mobility of all of Briar's air attacks
  • Fixed an issue that caused the amount of currency shown in menus to be different from the actual amount the player owns
  • Fixed a potential crash when loading a save game
  • Fixed an issue where certain enemies might occasionally spawn outside of the combat area
  • Fixed an issue that caused Lute's kills to sometimes not count toward Challenge goals
  • Fixed an issue with additional score info being shown with the wrong data
  • Fixed an issue that, in some cases, caused difficulty to attack an enemy, while another one was locked by the combat camera
  • Fixed an issue that could prevent progression in Mission 17 by causing an elevator to disappear when reloading a checkpoint
  • Fixed an issue that caused enemies to appear partially inside the floor

Soulstice Update 1.0.3 is available on PlayStation 5, Xbox Series X/S, and PC.

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