Remnant: From the Ashes Update 1.15 Patch Notes

8.5
  • Playstation 4
  • Windows
  • Xbox One
  • Action
  • Action-Adventure
  • Open World
  • Shooter
2019-08-20
remnant_update
Remnant POLYGON

Remnant: From the Ashes received a hotfix patch recently. The update is for the Swamps of Corsus DLC that was released back in April. The patch doesn’t add much, but it does fix tons of bugs. Several Mods items were also tweaked to make them more balanced.

Survival mode also saw some small changes. Boss health is decreased by 15 percent and a small exponential HP scaler has been added. Enemy health gain per world level increase is decreased by four percent. Consumables in Survival Mode will use correct values and Survival matchmaking will now show normal game types. 

You can read the complete patch notes below. If you want to check out the developer comment as well then click here.

Remnant: From the Ashes Update 1.15 Patch Notes

GENERAL

Disappearing Items

  • Fixed an issue causing disappearing items in MP under certain circumstances 

PLAYER

Mod Generation

  • Fixed a bug that enabled damage boosts to generate huge amounts of Mod Power

Mod Generation Overlap

  • Fixed a bug that prevented extra mod power from filling unfilled charges

Trait: Spirit

  • Increased max value from 20% to 25%

SURVIVAL

Enemies

  • Reduced enemy health gain by 4% per world level increase
  • Decreased boss health from 150% to 135%
  • Added small exponential HP scalar per level

Consumables

  • Fixed Survival Mode Consumables to use proper Survival Mode values

Matchmaking

  • Fix for normal gametypes appearing in Survival Matchmaking

ITEMS

Campaign DLC Trinkets

  • Enabled Campaign DLC-flagged trinkets so they can be used on pickup

Daredevil Charm

  • Fixed damage multiplier to prevent it from stacking improperly

Band of Castor / Band of Pollux Combo

  • Fixed a bug that prevented clients from receiving the paired bonus

ARMOR

Ex-Cultist

  • Blood Pact Set Bonus: Increased 1-PC from 12.5% to 15%
  • Blood Pact Set Bonus: Increased 2-PC from 25% to 30%
  • Blood Pact Set Bonus: Increased 3-PC from 40% to 50% 

WEAPONS

Assault Rifle

  • Increased magazine capacity from 28 to 32
  • Increased total capacity from 196 to 224

Chicago Typewriter

  • Increased base damage from 11 to 12
  • Reduced reload speed by 6.5%

Ricochet Rifle

  • Increased first bounce damage from 0.5 to 0.85
  • Reduced subsequent bounce modifier from 0.85 to 0.75

Butcher’s Flail

  • Reduced base damage from 68 to 60

ENEMIES

Barbed Terror

  • Reduced base HP by approximately 12%
  • Fixed an issue causing Barbed Terror to trigger the wrong hit-reaction state

Shade/Shatter

  • Fixed a few bug causing Lurkers to stop pathing

Claviger

  • Fixed bridge not showing up sometimes for clients

MODS

General

  • Readjusted the buildup for all mods

Explosive Shot

  • Reduced Friendly Fire scalar from 0.25 to 0.15

Blink Token

  • Increased base damage from 140 to 210
  • Increased Power Requirement from 250 to 275
  • Reduced Total Charges from five to three

Wildfire Shot

  • Reduced Power Requirement from 400 to 275

Seeker Beetle

  • Reduced Power Requirement from 350 to 275

Seed Caller

  • Reduced Power Requirement from 400 to 275

Beckon

  • Reduced Power Requirement from 350 to 275

Unstable Quills

  • Increased Power Requirement from 350 to 550

Iron Sentinel

  • Reduced Power Requirement from 750 to 550
  • Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

Corrosive Aura

  • Reduced Power Requirement from 650 to 550

Breath of the Dessert

  • Reduced Power Requirement from 550 to 420
  • Increased base damage of projectile from 25 to 30

Hotshot

  • Increased Power Requirement from 500 to 550
  • Fixed a bug causing Evocation to increase Damage Buff instead of just Burn Damage

Hunter’s Mark

  • Increased Power Requirement from 500 to 550

Rift Walker

  • Reduced Cooldown from 20s to 15s
  • Reduced Power Requirement from 1500 to 1100

Stormcaller

  • Reduced Power Requirement from 1250 to 1100
  • Increased AOE damage from 10 to 15 per tick

Howler’s Immunity

  • Increased Power Requirement from 750 to 1100

Swarm

  • Increased Power Requirement from 750 to 1100

Song of Swords

  • Increased Power Requirement from 1000 to 1100

Flicker Cloak

  • Reduced Cooldown from 15s to 10s
  • Increased Power Requirement from 1000 to 1100

Veil of the Black Tear

  • Increased Min duration from 5s to 10s
  • Increased Max duration from 10s to 15s
  • Reduced Power Requirement from 1250 to 1100

Rattleweed

  • Increased Power Requirement from 1000 to 1100
  • Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

Mender’s Aura

  • Reduced Power Requirement from 1500 to 1650

Banish (Repulsor)

  • Increased the duration of the post-banish debuff from 4s to 8s
  • Reduced Power Requirement from 400 to 200
  • Reduced Total Charges from five to three

Spore Shot (Sporebloom)

  • Increased Power Requirement from 500 to 600

Radioactive Volley (Defiler)

  • Increased Power Requirement from 250 to 205

Gravity Core (Particle Accelerator)

  • Reduced Power Requirement from 1500 to 1400

Undying (Ruin)

  • Reduced Power Requirement from 3000 to 2825

Skewer (Devastator)

  • Reduced Power Requirement from 1000 to 640

Hive Shot (Hive Cannon)

  • Reduced Power Requirement from 500 to 380

Vampiric (Pride of the Iskal)

  • Reduced Power Requirement from 750 to 590

Tentacle Shot (Curse of the Jungle God)

  • Increased Power Requirement from 400 to 450
  • Fixed a bug that prevented VFX/SFX from playing with Soul Ember equipped

Static Field Shot (Eye of the Storm)

  • Reduced Power Requirement from 350 to 320
  • Increased Large Explosion trigger range by 1m
  • Reduced total charges from five to three

OTHER

Art (General)

  • Fixed a handful of art-related bugs

Hardened Carapace (Crafting Material)

  • Fixed an issue that prevented players from picking up more than one at a time
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