Rainbow Six Siege Y6S2 Pre-Season Designer’s Notes

Rainbow Six Siege Y6S2
Rainbow Six Siege Y6S2 youtube

Rainbow Six Siege developer, Ubisoft, recently released the designer notes that contain upcoming changes to the test server. These changes aren’t final as they are subject to player feedback.

Ash has been one of the easiest operators to use. Ash has advantages like an amazing gun and good utility. This made her one of the most picked operators on the attack. Now, Ubisoft plans on nerfing Ash, such as making her gun harder to use and reducing the amount of breaching rounds she can carry. This might reduce her pick rate but Ash would still be one lethal operator in the game. Check some of the details below:

OPERATOR BALANCING

ASH

  • Reduced Breaching Rounds to 2 from 3
  • Modified R4-C recoil, harder to control:
  • Increased vertical kick
    • Horizontal spread will be more constant and stronger to the right
    • Long burst recoil will start on the 8th bullet (previously the 12th)
  • Breaching Rounds are now immune to electricity

FINKA

  • Finka's ability will fill up teammates' base health. The exceeding boost health will be allocated as overheal

NØKK (TEST SERVER ONLY)

  • When HEL Presence Reduction is active:
  • Proximity-based gadgets are not triggered
    • Gadgets affected: Ela's Grzmot Mine, Melusi’s Banshee, Proximity Alarm, and Metal Detectors
    • Laser-based gadgets are triggered
    • Sounds made by Nøkk are no longer muffled
    • Glitch effect cancels proximity immunity, resulting in the activation of any gadget in range

MELUSI

  • Banshees are now deployed closed and will open when triggered, revealing a Banshee Core
  • Banshee Cores are vulnerable to bullets and melee attacks
  • The device now also detects enemies' feet, previously detected head and hip

VIGIL

  • Modified K1A recoil, harder to control:
    • Mild increase to vertical kick
    • Horizontal spread will be more constant and stronger to the the right
    • Long burst recoil will start on the 6th bullet, previously the 12th

ZERO

  • Added same resource management system as Twitch's drone to Argus Camera
    • Cooldown: 15 seconds
    • Initial/Maximum shots: 1

WEAPON BALANCING

BEARING 9 (HIBANA, ECHO, THUNDERBIRD)

  • Modified recoil, easier to control:
    • Horizontal spread will be more constant and closer to the center

SMG-12 (VIGIL, DOKKAEBI, WARDEN)

  • Modified recoil, easier to control:
    • Reduced first shot kick
    • Reduced vertical kick
    • Horizontal spread will be more predictable and constant to the left
    • Long burst recoil will start on the 12th bullet (previously the 6th)

GENERAL BALANCING

AREA OF EFFECT

  • Operators affected:
    • Jäger's ADS
    • Ela's GRZMOT Mine
    • Nomad's Airjab
    • Kaid's Rtila Electroclaws

You can read more about the update here.

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