Rage 2 Update 1 Patch Notes: New Features, Fixes, And Optimization

The game's first major update, as detailed in the content roadmap.
Rage 2 Splash
Avalanche Studios releases their first major update for Rage 2, called Update 1. Bethesda

It’s been over a month now since Rage 2 was released, and following a mixed reception owing to digital rights management issues, bugs and just general optimization problems, Avalanche Studios has now released the massive Update 1 to bring the game up to speed – in addition to adding some new features, too.

This major game update is detailed in the official content roadmap, which states that this Day 30 update includes various fixes and post-game content, in addition to stability improvements. For the complete roadmap details, check it out here.

What follows is the complete patch notes for the massive Update 1 for Rage 2. Check out the official patch notes listed by Avalanche Software here.

Rage 2 UPDATE 1

FEATURES AND IMPROVEMENTS

  • Bandit Camps are now replayable! Open your map and select any previously cleared bandit camp to replay them as much as you'd like -- and get rewarded.
  • New Wasteland Wizard Cheat Codes: Low Gravity, Bloody Mess, Phoenix Rejector Seat, Klegg Support. Activate the new cheats in the ‘settings’ menu.
  • New Voice Packs added! Ozzy Man Reviews "You Call That a Wingstick?" and German “TV Fatal”. Activate the new voice packs in the ‘settings’ menu.
  • Wasteland Wizard now only travels to 3 different locations instead of 15.
  • Menu optimization improved to address slowdown issues.
  • Crate Improvements! Improved melee hit detection and increased visibility at night.
  • Improved sharpness on high-res screens to reduce “blurriness”.
  • Adjusted the day/night cycle. (Previously, the day time moved too slow, night time lasted too long).
  • Digital Deluxe Upgrade now available in the in-game Store.
  • Bethesda.net Friend Leaderboards now available for Mutant Bash TV.
  • Fixed issue where linked Bethesda.net accounts appear as unlinked after re-establishing network connection.

PERFORMANCE AND STABILITY

  • Fixed an issue where weapons, armor, and abilities disappeared after loading a save.
  • Fixed an issue where the PS4 version of the game would hang on the legal screens when attempting to boot the title without a network connection.
  • Fixed an issue where PC players could not access friends, statistics, or the store.
  • Fixed a PC crash that could occur when exiting to the desktop.
  • Fixed a crash that occurred when the player hovered their mouse over a location icon in the map.
  • Fixed a crash that occurred when the player was using the Icarus.
  • Fixed an issue where the title crashed when launching the game using minimum spec hardware.
  • Fixed a crash that occurred when skipping Prowley's cutscenes.

USER INTERFACE

  • Fixed an issue where debug text and symbols were visible in the Settings menu.
  • Fixed an issue where debug text was visible in Reticle Style settings.
  • Fixed an issue where multiple UI elements were in slow motion.
  • Fixed an issue where magazine weapon upgrades text will remain showing on incorrect weapons and after closing menu.

AUDIO & LOCALIZATION

  • Fixed an issue where character voice lines may infrequently fail to play.
  • Fixed an issue where dialogue lines occasionally do not play any VO or cut off early.
  • Fixed an issue where battle music no longer played after the completion of Blackout.
  • Fixed an issue where music was missing at Winner's Lounge.
  • Fixed an issue where no SFX played when unlocking ability levels or ability perks in the Nanotrites menu.
  • Fixed an issue where skipping the intro cutscene early may stop VO lines in character selection to stop playing.
  • Sound effects are now heard when a motorcycle falls over.
  • Resolved an issue where two separate countdown audio queues played out of sync at the start of race.
  • Sound for "New log entry" HUD no longer missing.
  • Fixed an issue where audio feedback was not heard when the player takes damage from the lasers in Goliath Plant Control Room.
  • Player no longer repeats Hurt VO when touching a Electricity Drop, but isn't damaged.
  • Sound effects for opening the hatches covering the reactor now plays properly at Shrouded Sub Station Alpha.
  • Grenade VFX no longer appear misaligned when user cooks a grenade while moving
  • Smart Rocket Launcher no longer missing VFX when firing in Overdrive
  • Fixed an issue where "Intel Collected" displays debug text when playing in any localized language.
  • Fixed the Japanese date and time localization on Save and Load screens.
  • Fixed the Russian localization for Golden Pistol.
  • All Languages - Log - Description of Polite request to BLOW UP GAZCATRAZ! intel is affected by inconsistency issues.
  • Fixed authority sentry VO distortion in JP SKU.
  • Resolved several localization issues including overlapping text for PTBR, zhTW, zhCN and KO.
  • Resolved broken "Help" hyperlinks in Polish or Brazilian Portuguese.

GAMEPLAY BUG FIXES

  • Now possible to change key bindings for the Defibrillation mini-game (previously, it defaulted to WASD).
  • Fixed an issue where Dr. Kvasir's dialogue prompt did not work from certain angles.
  • Fixed several portions of ChazCar where some areas of the course do not teleport the player back to track.
  • Fixed an issue where the Nicholas Raine armor would always be seen on the player.
  • Fixed an issue where signing out after resuming from a suspended state would allow the player to stay in the game, which would corrupt all saves.
  • Fixed an issue where Photo Mode options were missing upon reentering the mode.
  • Fixed an issue where Crushers would get stuck after their intro animation.
  • Fixed an issue where Walker would become invincible by dying and then using slam in the MBTV "The Ranger" challenge.
  • Fixed an issue where Gazcatraz may not be completed after killing all enemies.
  • Fixed an issue where it was not possible to steer right with motorcycles if you changed the key binding to any key except the default key.
  • Fixed a crash that occured when fighting an Authority Sentry north of Lagooney.
  • Fixed an issue where creating a new save and quitting to the main menu during Gulo's speech would cause Marshall not to radio the player, blocking progression.
  • Fixed an issue where some story locations with no collectibles could not be marked as completed.
  • Fixed an issue where the Phoenix did not respawn when coming within reach of it (around 200m) on Xbox One.
  • Fixed an issue where the Annihilator did not fit correctly inside the location.
  • Fixed an issue with the Wingstick Lock-on control description button icon.
  • Fixed an issue where a player's friends list on Steam was failing to show added friends for some players.
  • Fixed an issue where the vehicle, bikes, and helicopter key bindings conflicted with each other.
  • Fixed an issue where changing the minimum resolution scale after switching window mode would result in graphical corruption.
  • Fixed an issue where touching the barrier when encountering General Cross would result in the player becoming stuck on the wall.
  • Fixed an issue where the wall near the "Cult of the Death God" cave entrance and exit door may pull and clip the player through the wall.
  • Fixed an issue where the Charged Pulse Cannon would appear invisible when opening the Ark.
  • Fixed an issue where engaging the mutant worshipers from the grate overlooking the shrine caused them to become stuck running into wall.
  • Fixed an issue where the player would be unable to Fast Travel or spawn vehicles upon completion of Authority Bunker section of The Signal.
  • Fixed an issue where the player could activate Focus oriented objects at an awkward angle and/or without looking directly at them.
  • Fixed an issue where the player was able to trigger purchase confirmation prompts on previously bought items.
  • Fixed an issue where the Charged Pulse Cannon model was missing when it was revealed to the player for pick up.
  • Fixed a Bethesda.net issue where the player could become control locked by opening the manage account modal and starting a new game simultaneously.
  • Fixed an issue where the player could become stuck if they progress to the exit door before completing the Ark at Quake Hill.
  • Fixed an issue where the player was unable to change menu navigation keys leading to conflicts when rebinding keys.
  • Fixed an issue where the Dash ability did not make a sound when used.
  • Fixed an issue where loading an autosave made after completing an ark causes objective to not complete and rewards not to be given.
  • Fixed an issue where winning ChazCar derby mission registered as a loss and blocked progression.
  • Fixed an issue where the Abadon Crusher would "morph" into a ball when transitioning from one animation to another when the player approaches.
  • Fixed an issue that automatically cancelled error messages when failing to log in.
  • Fixed an issue where hitting the Phoenix with a vehicle near the city entrances causes vehicle to disappear before being stored.
  • Resolved flickering shadows that occurred inside building at D and D's Hood.
  • Fixed an issue where the title would freeze if player attempts to delete or overwrite saves.
  • Entering Eden Space Center at night no longer makes rooms incredibly dark.
  • Fixed an issue where abandoning Project Dagger and restarting it with another car prevents the player from entering the Xerxes.
  • Convoy Locator no longer always shows Convoys on Compass including when Capture and Control are hidden on map.
  • Fixed an issue where when exiting a location where the sun is disabled, there is a pop in lighting.
  • Fixed an issue where if a player is signing into a linked account with expired legal agreements, they will be blocked from accessing the Bethesda.net module.
  • Player will now receive an error message if they try to connect to a Bethesda.net account that is already linked.
  • Player will no longer appear unlinked to Bethesda.net after constraining or suspending multiple times.
  • Fixed an issue where location tracking UI text wouldn't update when selecting or deselecting Track Location.
  • Fixed an issue where the camera angle transition was too harsh when operating vehicles.
  • Fixed an issue where if the player runs out of the elevator as it ascends in the secret bunker, it leaves them stuck.
  • Shadow flickering no longer present on light transitions on PlayStation 4.
  • Fixed an issue where non-standard game modes in MBTV showed player without Ranger Armor.
  • Fixed missing controller vibration with the Phoenix Blast upgrade.
  • Fixed an issue where the Combat Shotgun ammo display was inconsistent between Scattershot and Slug Shot modes.
  • Fixed a UI issue with the incorrect display of a Reward Popup.
  • Camera no longer shakes violently when grabbing on to tall ledges.
  • Player can no longer go out of the world using Grav Jump and Vortex during MBTV.
  • Fixed an issue where the Predator Tank is almost destroyed after player loads back in from dying in it.
  • Fixed an issue where hovering over EASY with the mouse, the player can't use arrow keys to select another difficulty option.
  • Fixed an issue where opponent vehicles sometimes get teleported ahead of the player.
  • Navigation Tool for the Map no longer breaks after completing a race.
  • Fixed an issue where Firestorm Revolver bullets would not stick to props.
  • Fixed an issue where Doomsayer Peak may not be completed after killing all enemies.
  • Fixed an issue where sometimes the player is unable to finish "Yeoman Growery" location due to the fact that not all enemies spawn.

Rage 2 is now available on PlayStation 4, Xbox One and PC.

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