Psychonauts 2 Update 1088619 Brings New Features and Bug Fixes

Psychonauts 2's release window has been pushed back to 2020.
Psychonauts 2's release window has been pushed back to 2020. Double Fine

Psychonauts 2, the critically acclaimed platformer game released by Double Fine, received a small update yesterday. The patch is live on all platforms, and it brings several new features. Almost a dozen bugs are squashed as well. However, do keep in mind that no new content has been added.

From now on, players can see all the available figments by visiting the figment viewer menu, whether they have found them or not. Otto-Shot photo mode will now show collectibles via Otto-Spot photo filter.

Game performance is improved on all platforms as well. The duplicate character bug in some cutscenes is fixed, and the stability of the photo mode is improved.

New Features

  • Bonus Psychoseismometer unlocked in Otto's lab after finishing Gisu's quest, making it possible to unlock enemy achievements during post-game state.
  • Checkmarks appear in location selection menus to indicate if all collectibles in a location have been found.
  • Otto-Spot photo filter to show collectibles in the Otto-Shot photo mode.
  • Show all available figments in the figment viewer menu even if you haven't found them yet.

Bugs Fixed

  • General stability improvements for all platforms.
  • Improve environmental collision to prevent players and objects rarely falling through walls and floors.
  • Fix issues related to fall death and water curse, preventing them from being broken if interrupted by a cutscene.
  • Fix duplicate characters and stray animation appearing in some cutscenes.
  • Fix the issue that could cause flickering around objects submerged in water.
  • Improve save checkpoints to prevent the player's save data from getting into a bad state.
  • Improve photo mode stability.
  • Expand the mental health advisory message.
  • HUD improvements to prevent extra health brains from appearing.
  • Improve the PS4 version's resolution and stability on PS5.
  • Pause PC version when the controller is unplugged.
  • Standardize PC controls between cutscenes and dialogue trees.
  • Improve xCloud streaming touch controls.

You can check out the complete patch notes on Steam.

So what do you think? Are you interested in any of these changes? Are there any other bugs that you want the developer to fix? Let us know your thoughts in the comments section below.

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