Nova Drift Update 0.33.33: Difficulty Balancing Patch Out Now

Nova Drift Update 0.33.33
Nova Drift Update 0.33.33 Steam

Nova Drift’s latest update introduces yet another difficulty balancing to improve the game experience of both new and veteran players. The developers made several adjustments in this update, mostly around the Tracer and the Crucible boss.

Crucible Boss Change

One of the key changes to the Crucible boss’s burning hoop attack is that the attack's trajectory is displayed well, so that players can figure out where it’s heading. This should make things easier for those who struggle against the Crucible boss.


Tracer is an enemy type in Nova Drift, and the developers have deemed it too strong. So, they nerfed its bullet damage from 25 to 12, and reduced the burning wake damage by 7.4% from this update onward.

Nova Drift Update 0.33.33

Enemy Balance Changes
  • The Crucible boss now has a longer wind-up for its single burning hoop attack.
  • The Crucible boss's single burning hoop attack now ramps up its targeting over a second instead of immediately having good targeting, but also lasts a little bit longer before degenerating.
  • Tracer spawn quantity, at the mean and especially the high-end, has been reduced.
  • Tracer orbs, when combo'd, now release 4 sub-projectiles instead of 5.
  • Tracers will no longer "exert" themselves to combo their projectiles until a certain amount of time has passed and they no longer have shields ("exert" means gain bonus cooldown when they detect a combo they could make).
  • Reduced the cooldown bonus that Tracers gain by "exerting" to make a combo +200% > +150%.
  • Tracers now wait an additional 0-.5 seconds before acting.
  • Hammerheads now only deal blast damage on collision while they are charging.
  • Hammerhead death clusters damage -12.5%.
  • Hammerhead initial death explosion, preceding the clusters, now deals zero damage but still knocks you away from the epicenter.
  • Champion Juggernaut shot and missile rate of fire -15%.
  • Prevented any one dynamic spawn event from creating two or more Juggernauts of the Champion variety. If it happens, one will be demoted to Elite.
  • Myrmidon bomb cluster damage -12.5%.
  • When the shooter of a Myrmidon bomb dies, the bomb's targeting decays over time.
  • Myrmidon and Cherub healing auras no longer heal themselves, just other units.
  • Champion Shredder Mine sub-spike damage reduced 14 > 11.

You can read more about Nova Drift Update 0.33.33 here.

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