Nickelodeon All-Star Brawl: Garfield Joins the Fray

Nickelodeon All-Star Brawl Garfield
Nickelodeon All-Star Brawl Garfield Twitter/@NickBrawlGame

The latest update for Nickelodeon All-Star Brawl features the beloved lasagna-eating house cat, Garfield. Along with his arrival are a new map and balancing changes to certain characters.

Here Comes a New Challenger

Garfield, the cat we all know and love, is finally joining Spongebob and the rest of the gang in Nickelodeon All-Star Brawl. He is a lockdown-type character that has the ability to not only keep the enemies at bay but also prevent them from getting away.

He has some pretty interesting moves. For example, his Light Up attack, “Donut Bother Me,” launches the enemy into the air - allowing you to juggle them after a successful hit. His Light Neutral Air attack called “Happy Day” has a large hitbox all around Garfield, so you can use this to slowly (and safely) get near your foe.

Garfield’s own stage is called “Sweet Dreams.” Here, you will fight on top of a huge lasagna. There are two pizza ledges that you can jump onto as well.

Update Highlights

  • Some people hosting tournaments were having issues with constantly having to press the spectate button as soon as a match finished so that their audience could watch the match, so we implemented an auto spectate feature that should fix this problem for tournament organizers
  • Added the option to go back to the character select screen after a match is over
  • Fixed issue that caused second stick attacks to not come out as expected when trying to do a mid during a run animation
  • Fixed issue where hit effects wouldn’t come out immediately after hitting an opponent, now hit effects will initialize and linger during hitstop as expected
  • Fixed issue with Gir that made him get stuck in some walls or against another Gir
  • Added a message that clarifies when a match can’t be spectated once it has started
  • Cooldown implemented for dash attacks from dash attacks. Now once per dashing string, a dash light can be canceled into a dash strong, or vice-versa; after this, attempting a dash attack input will instead send out their respective mid-attack
  • Grab hitbox comes out sooner on the ground (frame 8 to frame 7)
  • Grab hitbox comes out later in the air (frame 8 to frame 12)
  • Grab length increased in the air (30 to 40)
  • Characters can no longer be grabbed while downed
  • Tech roll distance increased (9 units to 11 units)
  • Ensured consistent roll distance across the cast for getups and techs

You can read the full patch notes here.

Nickelodeon All-Star Brawl December 9 update is now available on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

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