New World Update 1.1: New Content, Streamer Mode Changes, and Bug Fixes

New World
New World Amazon Game Studios

New World recently received an update, Into the Void, which adds new content and bug fixes. The update has introduced a new weapon called the Void Gauntlet. This weapon scales on both Intelligence and Focus, which makes it strong if players pair it with magical weapons. The gauntlet will also have two weapon mastery trees that allow players to use it in different ways.

The developers have updated the streamer mode, and in this update, players can now block company invites, group invites, friend invites, coin transfer, trade requests, duel requests, and chat direct messages. Additionally, players who send invites to others using the streamer mode will get a notification stating that the message was blocked. The developers have also fixed an issue where the AI could get pushed into invalid areas, which would kill them.

New World Update 1.1 - Into the Void

World
  • Added starter zone visual variety and improvements.
    • Updated visuals have been added to the starting areas.
    • Corruption and Withered visuals have been amplified in farms and points of interest (POIs).
  • Ezra’s Forge has been updated and moved from Amrine temple to southwest Windsward.
  • Run Faster on Roads! While running on roads you will now receive a movement bonus:
    • Movement speed bonus of 10% while traveling on roads.
    • The move speed bonus will not trigger unless the player has been running for 3 seconds and they are on a road.
    • The movement bonus will be canceled if a player engages in combat in any way such as dodging, blocking, attacking, or being hit with a debuff.
  • The move speed bonus is not active while the player is actively engaged in wars, outpost rush, or duels.
  • Added a +10% Luck bonus and a +30% Gathering Luck bonus to players flagged for PvP.
  • Notable bug fixes:
    • Fixed issues with various AI stuck in cliffs or boulders.
    • Fixed issues with Boss gating and triggering in Expeditions, where some doors would show as closed but would be open instead.
    • Fixed several issues in Expeditions that allowed players to attack enemies without getting hit or heal teammates without being in an encounter.
    • Various enemy vitals, names, and versions have been updated/fixed.
    • Fixed various issues with missing or incorrect world collision and navigation mesh.
Bug Fixes and AI Tuning
General
  • Fixed an issue that caused health potions to generate a threat.
  • Fixed an issue that caused AI to become unresponsive if a large number of players were nearby.
  • Fixed an issue that could cause some objects spawned by bosses to not always despawn when intended.
  • Added hit volumes at the feet of all Brute enemies to ensure attacks from players more consistently register.

You can read more about the update here.

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