MultiVersus Open Beta Patch 0.1 Brings Lebron James, Balancing Changes, and Open Beta Warp Event

WB Games has confirmed the open beta for MultiVersus which will go live across all platforms on July 26.
WB Games has confirmed the open beta for MultiVersus which will go live across all platforms on July 26. Warner Bros. Games

MultiVersus open beta went live today, and so did its first patch. Patch V.01 brings Lebron James and balancing changes for several characters, including Batman and Velma.

Four new free character rotations in Finn, Garnet, Superman, and Reindog will be available till August 8. The Open Beta Warp Event is also live. In this event, gold earned from matches is increased by 25%; the event will also end on August 8.

You can read some of the balancing changes below.

  • Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Pick up of Batarang returns 11.55 second up from 11.05. This means that the minimum time between Batarang throws is 2.45s up from 1.95s.
  • Bug Fix: Air/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map.
Bugs Bunny
  • Air Up Attack: Startup window increased by 2 frames, active window decreased by 2 frames
    • The hitbox made it so that Bugs Bunny hit nearly all around himself. This should make the up air a bit more reasonable to deal with.
Iron Giant
  • Bug Fix: Air Down Attack: can no longer combo into itself
  • Bug Fix: Air/Ground Down Special: can no longer repeatedly hit and lock opponents in place forever
  • Bug Fix: Air Up Attack: Can no longer repeatedly hit opponents
Steven Universe
  • Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack.
  • Bug Fix: Fixed a bug that was preventing Taz from doing any aerial attacks once he reached his air special limit.
  • Air/Ground Side Special:
    • If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
      • A decrease to the tornado's duration and the additional duration gained by passing an ally.
      • Removing one of the multi-hits of the tornado.
      • Decreasing the hit pause of all the hits in the tornado.
    • Reduced knockback from the final hit in the tornado from 1375 to 1275.
  • Weight: reduced from 70 to 63
    • It was an oversight on our part that Velma is one of the heaviest characters in the game. This change should bring her more in-line with where we originally envisioned her.

You can check out the complete patch notes via the official site.

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