‘Madden NFL 17’ Title Update: 3 Major Improvements From Latest Patch

Title Update #2 was released this week for Madden NFL 17 was released for users on the PS4 and Xbox One.
Title Update #2 was released this week for Madden NFL 17 was released for users on the PS4 and Xbox One. EA Sports

Madden NFL 17 has only been on the market since August and EA Sports has already released its third title update for the football title. This update fixes numerous issues still lurking in the game on the PlayStation 4 and Xbox One.

The list of fixes for Madden NFL 17 is substantial and there are notable changes that players will find on the list of fixes. Yes, EA Sports added the new Color Rush uniforms , but we won’t be discussing that. There are three major improvements in Madden NFL 17 and we begin with some major changes in one important mode:

Franchise Mode

I’m beating a dead horse here, but EA continues to tweak its Franchise modes across its catalog of sports games – Madden is no different. In this update, draft picks were changed, quarterback regression was tuned and fatigue was adjusted for Play The Moments parts of your game. While things like showing punter stats are not as important, your quarterback getting hurt while kneeling the ball is extremely important for players of Franchise mode. Hopefully, EA Sports continues to make Franchise mode a priority in the future because the publisher is raising the bar.

Gameplay Was Major Focus Of This Patch

When it comes to sports games, the little things matter. Small tweaks to gameplay really affect the way we play the game. In this patch for Madden NFL 17 , a lot of focus was put on gameplay. Things like tuning how often you see receivers drop wide open passes, a glitch for stripping the ball and tuning the positioning on streak plays for wide receivers and defensive backs are little things that dedicated players of Madden notice and care about. Fixing those “variety special teams issues” are very important for close games also.

Ultimate Team Fixes

I have never been a fan of Ultimate Team. I tried playing the mode for years but it was something that I could never get into. I gave it another shot this year and I’m actually getting a grip on the mode and how to play it successfully. Even with the Auction House issue they had a couple of weeks ago, I think it’s an underrated mode. Some of the fixes EA made to MUT were minor (fixing game speed, redoing the start button) but it’s that stuff that makes the experience more enjoyable. Ulimate Team is great although I’m still waiting for some better cards in new packs.

Below are all the fixes made in Madden NFL 17 in this Title Update. What are your thoughts about this patch? Are you still having issues in Madden NFL 17 ? Let us know in our comment section.

Gameplay

  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent

Franchise

  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts

Ultimate Team

  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly
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