Ikonei Island: An Earthlock Adventure January 24 Update - Creatures, Combat, and Bug Fixes

Ikonei Island: An Earthlock Adventure January 24 Update
Ikonei Island: An Earthlock Adventure January 24 Update Steam

Ikonei Island: An Earthlock Adventure recently received a major update that introduced changes to creatures and combat, alongside several in-game fixes.

Creatures

Previously, creatures could only be found in cages, but now, they also populate the entire world. The creatures found in rainy regions are cautious and will attempt to flee when they see players. It should also be noted that creatures can now be tamed by feeding them.

Combat

The latest update features new monster variations in the island. Now, all monsters have sight perception and will proceed to attack players on sight. The new perception mechanic should clue in players when enemy attacks will happen. The developers also reduced the knockback caused by Hammer and Hatchet.

Ikonei Island: An Earthlock Adventure January 24 Update

Multiplayer
  • Multiplayer has arrived on Ikonei Island! 2-4 player co-op has been added!
  • Invite Friends Menu.
  • Players List Hud Element.
  • Join Settings Menu.
  • Players Settings Menu.
Bug Fixes
  • Fixes to areas where the player could get stuck or go out of bounds.
  • Fixes to issues that could cause wrong character icons to appear on the map.
  • Going through a door now always transitions the player into or out of the interiors.
  • Players can now pick up items if the first row in the inventory is full.
  • Items on the ground no longer spawn back in after being picked up by the player.
  • Selecting shop entries with the mouse now works properly.
  • Fixes to HUD elements for in-game objects persisting on the screen after fast traveling.
  • Creatures no longer randomly turn towards enemies while performing interaction abilities.
  • You can no longer swap to a character that is currently defeated.
  • Fixed issue which prevented Level 3 Longhorn’s being able to damage monsters or nodes.
  • Fixes to trails on characters and creatures.
  • Fixes to landscape blending material.
  • Meadow Trunk blocker no longer uses the wrong VFX.
  • Teleporting from a shrine now uses the same button as teleporting from the map.
  • Fixed issue where placing down a Shovel would turn it into a Hoe.
  • Fixed the issue causing the Longhorn to charge over Mining Nodes, missing them completely.
  • Fixed the area where players could skip a blocker and reach the Sunless Horn Shrine early.

You can read more about the patch notes here.

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