GRIME Update 1.11.5: Level Tweaks, QoL, and Bug Fixes

GRIME Update 1.11.5
GRIME Update 1.11.5 Steam

The developer of GRIME recently released an update that introduced new changes, level tweaks, and QoL improvements.

Level Tweaks

The developer has fixed Feaster’s Lair to Childbed path and Weeping Cavity to Yr Den path to prevent backtracking. New walls will appear after beating Flowerheart and can only be broken using sprint.

Quality of Life Improvements

Previously, the beacon inactive sound was found to be ear-piercing that caused major inconvenience. But thanks to this update, it has been pitched down. Players can now trigger sprint dash upon landing, if they can manage to hold down the sprint button and land within 0.5 seconds.

GRIME Update 1.11.5

Bugs
  • It is now easier to track Combustion Lantern debuff stacks on the Flowerheart encounter.
  • Boss and Miniboss status map markers fix.
  • Pale sky's healing effect will now properly re-apply after death.
  • Refining to the Vulture arena's pullable Beacon collider.
  • Fixed back causing other sources of damage to be effected by the insufficient weapon stats debuff.
  • Fixed an issue with the Combustion Lantern on the Whisperers fight.
  • Fixed an issue with Electric Walls in Lower Nerveroot disappearing.
  • Fixed an issue with some player abilities causing them to drop through moving platforms and elevators.
  • Fixed an issue causing the Eyebrute's eyes to stutter.
  • Fixed an issue caused by pulling a platform repeatedly multiple times.
  • Fixed some speech bubbles being bigger than intended.
  • Pausing the game mid music transition in encounters should no longer interrupt it.
  • Finger Blade can now damage breakable floors.
  • Fixed a small issue with the music on the Desert Watcher fight.
  • Surrogate Vulture received some hitbox fixes.
  • The Flowerheart boss now triggers on damage taken, instead of on hit taken.
  • Madrock swing sound effect has returned!
  • The Insufficient Attributes Debuff will now properly be removed after growing in the Surrogate past the requirements.
  • Added a failsafe to on character kill achievements that should trigger when coming in range with their spawn location.
  • Fixed an issue caused by upgrading certain weapons to maximum rank.
Balancing
  • Price of Pearls reduced in the Childbed merchant.
  • Price of weapons sold in the Worldpillar reduced.

You can read more about the patch notes here.

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