Cyberpunk 2077 Patch 1.63 Improves DLSS Frame Gen Performance on AMD CPUs

Cyberpunk 2077 Patch 1.63 CD Projekt

Phantom Liberty, the much-anticipated expansion of Cyberpunk 2077, is planned to go live in September. However, there's much more to look forward to, including a reworked skill tree and a new police system. All these changes are expected to go live via a free patch sometime during the expansion launch.

There's more though, CD Projekt has released an important update today that goes heavy on bug fixes and improvements. It doesn't bring any of the above-mentioned features, but it's still an important patch.

The patch improves the DLSS Frame Generation performance when used on AMD CPUs. Corpo and Nomad V are now recognized by Padre during the intro holocall, and stickers and frames in Photo Mode will properly appear on screenshots.

Quests

  • Fixed an issue where selecting a blue dialogue option while calling Mitch twice could cause the call to be permanently stuck on the screen.
  • All Along the Watchtower - Fixed an issue where V gets flatlined after crossing the border.
  • Chippin' In - It is now possible to examine all of the clues on Ebunike before becoming detected.
  • Play It Safe - Fixed an issue where holograms and platforms in the parade disappeared after an Auto Save was loaded.
  • Play It Safe - Fixed an issue where Takemura didn't call to start the parade mission.
  • Pyramid Song - Fixed an issue where Judy teleported underground after entering the church.

Open World

  • Fixed some instances where some gigs were stuck in the "Undiscovered" stage and didn't start after approaching the area.
  • Fixed an issue where regular subtitles appeared instead of overhead subtitles for some crowd NPCs in Rancho Coronado.
  • Gig: Bloodsport - V will no longer be reflected standing backwards when looking in the mirror in the dojo bathroom.
  • Gig: Guinea Pigs - All the security robots in the hotel now properly engage in combat.
  • Gig: On a Tight Leash - Fixed an issue that could cause the gig to be stuck without an objective after completing it.

UI

  • Fixed an issue where, while transferring money or data, the UI showed the "Enemy hack in progress" text.
  • Fixed an issue where devices could become unusable after opening the map.
  • Fixed an issue where the FSR toggle wasn't grayed out after restarting the game with Dynamic Resolution Scaling on.

Visual

  • Fixed an issue where some surfaces had color artifacts when Path Tracing was enabled.
  • Fixed an issue where bright, colorful flashes appeared at the edges of certain objects when DLSS was enabled.

PC-specific

  • Fixed a crash that occurred on launch when using Razer Chroma.
  • Fixed an issue where Photo Mode screenshots could appear as empty files and brought them back to their original folder location.
  • Improved performance of DLSS Frame Generation on AMD CPUs.

Console-specific

  • Changed the number of available save slots on Xbox to 20 for manual saves and 10 for Point of No Return saves. Players who have a number of saves that exceeds the new save limit will need to delete some saves to be able to create new saves.
  • Addressed an issue affecting performance on Xbox Series X|S after playing for an extended period of time.

REDmod

  • Allowed deploying mods from a listing file.
  • Updated command help texts.

Read the complete patch notes on the official site. Players can purchase Cyberpunk 2077 from Steam for $59.99.

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