Craft The World Update 1.9.002: New Bandages, Bug Fixes, and More

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Craft The World developer, Dekovir Entertainment, recently released a new update that fixes bugs and improves game mechanics.

A new item, a bandage, has been added to the game. It gives players a cheaper alternative to the health elixir. The developers also added the new option “Use to the maximum,” which allows as many health elixirs and bandages to fully replenish dwarves’ health. The dev team noted that the bandage is available at the "initial stage" of the technology tree.

Craft The World Update 1.9.002


  • Added Large Carnivorous Bush. He appears in place of overgrown 3x3 blocks of common predatory bushes, has a large number of HP, and spits at the dwarves caught in the radius of destruction.
  • Balance Tuning: Leather and Silver Armor have been made lighter to motivate their use on ranged units (archers and mages). Increased the durability of the turret with a flamethrower by three times.
  • Added option to customize your game "all researched" to start a world with a fully open tech tree.
  • The dwarf death icon was displayed two times which gave the impression that two dwarves died instead of one.
  • Fixed: the existing minecarts were blocking the installation of additional minecars.
  • Fixed: some training dummies could not be demolished.
  • Fixed: dwarves massively did not want to go to train when pressing the CTRL + T keyboard shortcut.
  • Pressing the SHIFT combination with the left mouse button on the dwarf immediately takes it under direct control.
  • Fixed: the main warehouse could be demolished in direct control mode.
  • Fixed: it was impossible to gather water from a block with a stone or other object at the bottom.
  • Fixed missing fireworks in gifts during the Chinese New Year event.
  • Fixed being able to search for deposits in the unexplored territory by trying to replace them with a block of dirt.
  • Many other small changes and fixes.

Heart of Evil DLC

  • Added a new kind of elves who fight with melee weapons. The rooms of the dark fortress are reinforced with additional guards from new and old elves.
  • Rooms of the dwarves' fortress modified and filled with new items.
  • Elves stop repairing factories after defeating the Dark Lord. The mutual shelling of the fortresses stops.
  • Dwarf-farmers recaptured from the gargoyles also seek to leave the dark fortress through portals just like the freed captives.
  • Drawn a new background for underground sinkholes.
  • Improved the AI ​​of the NPC dwarves. Now they do not stop waiting in blocks filled with water. When attacking a player's dwarves nearby NPC dwarves come to the rescue.
  • Added more lighting for different objects, fixed some cases of incorrect lighting.
  • Fixed animations for zombie factories.
  • Fixed cases of spawning translucent mobs.
  • Fixed: dwarves' NPC posts could be demolished in direct control mode.

You can read more about the update here.

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