Counter-Strike: Global Offensive Update Damage Report and Better Map Visuals

Counter-Strike: Global Offensive
Counter-Strike: Global Offensive Valve

Counter-Strike: Global Offensive developer, Valve, recently released a new update that enhanced the game and introduced a new option for a console command. The update included map improvements on the quality of life features and art, which makes the visuals look better.

The developer has added another option for the “sv_damage_print_enable” to allow players receive damage output only after the round has finished. To enable this setting, players have to make sure it is set to option "2." Alternatively, option "0" will not show any damage dealt/received in the console, and option "1' will display all information of damage taken/done in the console.

Counter-Strike: Global Offensive : Update


  • Coach positions are now saved in round backup files.
  • In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command.
  • In Retakes, armor value now remains fixed during card selection.


  • Fixed bounding box issue for rotated entities.


  • Ancient
  • Art-revision on bombsite B and surrounding area
  • Higher contrast base textures at B for better player reads
  • Fixed random missing micro-polygons in bomb B totem/sculpture
  • Recolored plywood throughout the map for better contrast
  • Straightened out the broken-wall passage to bombsite B
  • Tweaked spawnpoint placement for both teams
  • Grind
  • Reduced lurk positions in mid for more fluid rotations.
  • Lowered cover on A Short to allow boosting over smokes.
  • Removed unintended boost locations.
  • Fixed multiple bombs stuck spots.
  • Minor quality of life and art updates.
  • Mocha
  • Clipping improvements.
  • Navigation mesh improvements.
  • Added additional bombsite markers.
  • Bug fixes: deathmatch game mode spawns, CT spawn soundscape, minor lighting errors.
  • Cache
  • Performance optimizations. (Thanks leplubodeslapin!)
  • Reduced bird sounds volume.
  • Reduced contrast on some textures.
  • Brightened sky slightly.
  • Fixed minor issues. (Thanks imik!)
  • Restored vivid color to select textures and models.
  • Restored select details even on the lowest graphical settings.

You can read more about the update here.

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