Assassin’s Creed Valhalla Title Update 1.0.4: Improved Stability, Quality/Performance Mode, Balancing Changes, And Bug Fixes

Assassin's Creed Valhalla
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Assassin’s Creed Valhalla is surprisingly a good game. It received a positive reception from both fans and critics. But, like every other Ubisoft game, this one also has its fair share of issues. Valhalla suffers from performance issues on both PC and consoles, and not to mention, tons of bugs you may encounter every 10 minutes.

The Title Update 1.04 released today tries to fix some of them. The update is now live on all platforms. You need to download 5.3 GB of data to play the new version.

Ubisoft now allows console players to choose between better performance or better visuals. In Performance mode, the game runs at 60 FPS with lower graphics. In Visual mode, the game has great graphics but locked at 30 FPS. It all comes down to personal choice. For me, it’s always FPS over resolution.

That’s not all. The update also improves the base performance of the game across platforms. VRAM/RAM leakage bug on PC and screen tearing for Series X|S now fixed.

Not all the changes are technical. Certain gameplay tweaks are also added. The fabric limit is now increased to 82. VFX is optimized and a new background is available. When your settlement is level six, you can buy fabrics from traders.

You can read the complete patch notes on the official site.


Feature breakdown:

  • This option is available for Xbox Series X|S & PlayStation 5.
  • Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
  • Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
  • Default values since the launch of the game are as follows:
  • Xbox Series X / PlayStation 5: Performance
  • Xbox Series S: Quality


  • Updated gear quality and gear to their correct values.
  • Added Assassination damage stats on the character stats page.
  • Removed duplicate gear from inventory.
  • Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
  • Heavy attack modifiers will no longer be applied to range attacks.
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