Arena of Kings Update v1.1.0.0 Bug Fixes and Balancing Changes

Arena of Kings
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Arena of Kings recently received a new update that fixed several issues and made some balancing changes.

The developers improved the game's networking to prevent connection errors and random disconnects. There was a common issue that kept players stuck in the login queue. To fix this issue, the developers implemented a method where the account will be set offline after 30 seconds or when the game ends.

The developers have added a fourth stage of Sudden Death, which increases all the damage taken by 55% and deals 7.5% of maximum health every second to all players. This change will make it slightly harder but makes gameplay more interesting for those looking for a good challenge.

Arena of Kings Update v1.1.0.0 Highlights

  • Improved Network stability between Clients and the Login Server.
  • There are now 3 connection retry attempts when assigned to a new Game.
  • Removed role restrictions for players that have been manually invited into premade groups.
  • You can no longer change roles while in the Party Finder (technical reason to reduce errors).
Balancing Changes
  • Healing Reduction effects are now capped at 30%.
  • The range legality check for melee attacks used on Nihilist Orbs wasn’t working properly. This has now been fixed.
  • Fixed a bug that was causing Fear to not break on damage received. Damage break threshold reduced from 9% to 6%.
  • Crushing Blow Stun duration reduced from 2.2 to 2 seconds.
  • Decapitate damage increased from 225% to 275%.
  • Enrage no longer gives a 10% movement speed increase.
  • Sprint duration reduced from 5 to 4 seconds.
  • Whirlwind damage reduced by 4%.
  • Blood of the Dying cooldown reduced from 90 to 60 seconds. Healing and restored reduced from 50% to 40%.
  • Inflame damage per tick reduced by 2%.
  • Miasma damage per tick reduced by 2%.
  • Torment damage per tick reduced by 2%.
  • Shadow Affinity mana cost reduced from 300 to 265.
  • Rain of Arrows has been retuned to provide more burst. Base damage increased significantly. Now it always critically hits. Cast time increased from 0.5 to 1 second. No longer applies Bleeding.
  • Transfer Life self heal value doubled (approximately 126 more healing).
  • Frostbolt damage reduced by 5%. Mana cost increased from 200 to 220.
  • Hypothermia no longer applies a fading snare (this was buggy).
  • Ice Spikes now requires the target to be Frozen instead of Chilled.

You can read more about the update here.

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