Age of Empires 2: Definitive Edition Hotfix Update Brings Dozens Of Bug Fixes And Improvements

AOE2:DE Hotfix
AOE2:DE Hotfix Microsoft

The developer of Age of Empires 2: Definitive Edition, Forgotten Empires, released quite an update yesterday. The update is mostly focused on bug fixes and stability improvements. Most of the issues were introduced by the November Anniversary Update that went live on November 17.

This update won’t add a lot of content, but instead improves on existing content. Changes have been made to several aspects of Age of Empires 2, be it gameplay, campaign, matchmaking, or localization. A small portion of the patch notes are mentioned below. You can read the complete changelog on the official site.


Stability & Performance

  • Implemented fixes for the situation where a player experiencing a performance spike in later stages of the game would cause degradation in animation smoothness for the remainder of the match. Note that this does not fix all lag issues everywhere: as individual PC performance, match settings (i.e. high pop, high participant games), and the random turmoil of internet gremlins can still have an adverse affect on the playability of the game.
  • The game will no longer crash if the ranked queue pops while viewing the tech tree.
  • Likewise, the game will no longer black-screen if a match drops or fails to connect while viewing the tech tree.
  • The game UI no longer freezes when the “Failed to Join Match” modal pops while the Select Civilization menu is open.
  • The game UI no longer freezes when the the UGC warning appears while the Select Civilization menu is open.
  • Fixed an issue which could cause the game to hard-lock when a player disconnected on the victory or defeat screen.
  • Fixed an uncommon crash when queuing to join a Battle Royale Quick Play game.
  • Implemented several additional fixes for uncommon crashes.


  • Added the new Battle Royale option to the Game Mode filter in the Lobby Browser.
  • Halved the animation time of the new UI windows and confirmation prompts within the game.
  • Unique Unit icons have been added to each civ on the Select Civilization screen playing in non-English languages.
  • Fixed an issue where using the arrow keys or tab to cycle through the Select Civilization menu would fail to update the details of the currently-selected civilization.
  • Fixed an issue where the “Lobby Full” popup would constantly reappear after inviting a user to a lobby that subsequently fills.
  • Fixed an issue which could prevent a player’s selected civilization from showing up on the match loading screen.


  • Added menu narration to the tooltip text for each civilization on the Select Civilization screen.
  • Added menu narration to the new Quick Play screen elements.
  • Added menu narration to the Respond buttons in the Pending Invitations modal.
  • Added menu narration to the Accept and Decline buttons in the Clan Requests menu.
  • Added menu narration to the Close (X) button on the Yes/No dialogue that appears when exiting the queue.
  • The narrator now reads the title and tooltips of the Settings Cog, Invites, and Profile UI elements on the home screen.
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