Age of Darkness: Final Stand Update 0.8.1 Armor System Balancing and Bug Fixes

Age of Darkness: Final Stand Update 0.8.1
Age of Darkness: Final Stand Update 0.8.1 steam

The dark fantasy survival game Age of Darkness: Final Stand received a new update focused on balancing the new Armor system added in the previous update. The developers also fixed some issues, including the culprits of game crashes.

Armor System Balancing

The new Armor system made units and heroes tankier than before across various difficulties. In this update, developers made some changes to keep the game challenging at every difficulty. To counter tankier units, they blessed more units and heroes with Armor Shredding stats, which should give you a better fighting chance.

Game Crashes

The developers fixed a few game crashing issues in this update and two of them were related to Vizargo. The first was related to Vizargo’s Serenity Ultimate which could cause a crash during combat. The second was related to Vizargo’s Claw Dash Ability. These issues are resolved and should no longer persist in the current patch.

Age of Darkness: Final Stand Update 0.8.1

Fixes and Changes
  • Fixed an issue where the pursue values of Nightmares were too high.
  • Fixed an issue where Pester Waves would not spawn at Night.
  • Changes made to improve Nightmares stacking on top of each other during Death Nights.
  • Changes made to improve Nightmares twitching when close to Player Buildings.
  • Fixed an issue where the Nightmare Density was incorrect during Death Nights on Custom Difficulty games.
  • Fixed an issue where the Nightmare Density was too high at the edge of the Map.
  • Fixed an issue where Targeting Priority would not function correctly for Archers and Arbalests garrisoned in Towers.
  • Fixed an issue where the Hunter Unit would gain increased Damage when garrisoned in Towers.
  • Fixed an issue where Arbalests would gain the incorrect amount of Damage when upgrading the Fury Skill.
  • Fixed an issue for Aelis’ Loyal Guards missing their Armor value.
  • Changes made to improve instances where Fishing Nets were not able to be collected.
  • Fixed an issue where Nightmares would not deal damage to Buildings if attacking the corner of the structure.
  • Fixed an issue where Wraiths could move through Walls.
  • Fixed an issue where Aelis’ Loyal Guards would not gain the correct stats when Aelis leveled up.
  • Fixed an issue where the Catapult Unit stats were incorrect when Emboldened or Horrified.

You can read more about the update here.

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