Counter-Strike Global Offensive Update Finally Fixes Bad Lighting

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Valve has finally fixed the low visibility issues in Counter-Strike: Global Offensive. Everyone who plays CSGO knows that sometimes it is hard to see enemy characters in areas with low lighting. Some players started using mods to solve this, but that was treated as cheating. Thankfully, this issue will not be in the game anymore as the latest CSGO update added an option to boost player contrast in the advanced video settings. Some agent textures were also improved to make them more visible.

The update also made some tweaks to existing maps. B site doors in Dust2 have been flipped and the windows on Bombsite A ramp are slightly elevated. This will make players stand out more. In Overpass, T spawn and connector tunnel are brightened up and thin windows in bombsite A bathroom have been removed.

You can read all the changes made below or on the official blog post.

Counter-Strike Global Offensive Release Notes for 6/10/2020

GAMEPLAY

  • Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

AGENTS

  • Adjusted some agent textures for improved visibility.

MISC

  • Adjusted dropped C4 collision geometry.
  • Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
  • Added Desert Eagle shell eject event for last bullet fired.

RENDERING

  • Minor texture streaming optimizations.

MAPS

Overpass:

  • Removed large ivy-models near bathrooms by A site
  • Removed thin windows in bathrooms by A site
  • Removed bicycle by picnic by A long
  • Brightened up connector tunnel
  • Brightened up T spawn
  • Added nice stone trims

Dust2:

  • Flipped B site doors
  • Simplified background when looking from B tunnels towards truck in mid
  • Changed fog start distance from 1000 to 512, changed max density from .2 to .4
  • Raised windows by A site ramp to make characters stand out more

Mirage:

  • Removed trash pile at top of mid
  • Trimmed plant by T spawn, towards apartments
  • Boosted light in market window
  • Fixed silent dropdown bug from B site balcony
  • Changed angle of ladder in ladder-room

Inferno:

  • Trimmed ivy by CT spawn towards A site arch
  • Fixed CSM shadow from tower in mid

Train:

  • Added new train bumper model with flat top

Cache:

  • Replaced ladder to sniper’s nest with a box
  • Cleaned up several important angles. (Thanks LangeThorup!)
  • Added 1v1 Arenas
  • Replaced cargo containers with new model for improved performance
  • Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
  • Fixed unwanted/unintuitive wallbang in Mid Shed
  • Subtle color tweaks
  • Various clipping fixes
  • Optimizations
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