ARK: Survival Evolved PC Update v262 Released - Fixes For Bugs & Bosses In Patch Notes

6.0
  • Action-Adventure
  • Survival
2017-08-29
ARK: Survival Evolved v262 has released on PC, and it offers a bunch more fixes before the game’s retail arrival. Bosses in particular have been tweaked in big ways. ARK: Survival Evolved comes to PC, Xbox One, PS4, OS X and Linux Aug. 8.
ARK: Survival Evolved v262 has released on PC, and it offers a bunch more fixes before the game’s retail arrival. Bosses in particular have been tweaked in big ways. ARK: Survival Evolved comes to PC, Xbox One, PS4, OS X and Linux Aug. 8. Studio Wildcard

ARK: Survival Evolved v262 has finally arrived on PC, and the latest patch notes reveal a swath of bug fixes in preparation for the game’s final release. Boss damage tweaks and more highlight the extensive changelog.

ARK PC v262 Patch Notes

  • TheCenter and PGMs now use TheIsland's alpha spawner arrays.
  • TheCenter lightning light flashes now stop after it has rained.
  • New Achievement: TheCenter Guardians Achievement for defeating its bosses
  • Dragon boss no longer present on TheCenter
  • Center Boss damage reduced by 33 percent versus TheIsland bosses
  • Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.
  • Primitive+: Pachyrhino and Lystro are now tameable with Bug repellant and Rare flowers respectively
  • Primitve +: Primitve pick axe and torch should now persist after logging out
  • Primitive+: Battle axe and Viking axe blueprints now work in the grindstone
  • Primitive+: Crash fix for flying over an Explorer Note
  • [Console] No longer crash if generating a PGM after loading TheIsland
  • Improved TheCenter Lava
  • Troodon food has increased
  • Sounds have been added to the UI Radial Menu
  • Fixed a potential lighting issue when leaving the Broodmother Arena
  • Fixed some super-bright water reflections
  • Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames
  • Fixed character creation screen cursor not displaying in Primitive+
  • Improved Troodon low-poly
  • TheCenter now has Obelisk amb sounds ala TheIsland
  • No longer missing the option to delete individual player dedicated saves for maps
  • Placement Rotation indicator now appears with controller
  • Fixed a case where Right Trigger would punch forever
  • Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)
  • Correctly focusing on engrams when tabbing between Engram and Inventory UI
  • A whole bunch of split-screen bugs were resolved
  • Fixed a case where the UI would focus drop all after placing an item into the quick slot
  • Fixed a fog of war exploit in SP
  • Fixed ATV not saving
  • R. and SG. commands no longer work in console shipping environments
  • ATV: RB should toggle first person as when riding a dino, RT should honk horn
  • Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console?
  • FPV hands now enter a special 'dragging' anim pose when dragging a body
  • When there are no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0%+”
  • Torches on dino saddles now scare away Troodons
  • Fixed a case where Corpse Locator did not work reliably while underwater
  • Fixed an issue where certain engrams weren't learnable (e.g The Campfire)
  • Removed difficulty strings from PGM spawn points
  • Fixed a case where Extended H player hud label for tribes would be cut off
  • 25 more element to build Tek Generator
  • Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins
  • Slightly louder & farther atten human death sound
  • We now display dino entry icon next to "you have tamed" notification
  • Reduced Dolphin tamed run speed by 15 percent
  • Fixed an issue with low quality Beaver Dams
  • Night Vision goggles drain 20 percent slower (last longer)
  • Tek Rifle and Explosives damage foliage
  • Increase Explorer Note unlocked volume by 5 percent
  • No longer play time transitions when the player has no pawn
  • Added special corner icon on "skin" items to tell them apart from regular item
  • Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out
  • Fixed a case where remote inventories were not transferring to the appropriate folder
  • Gigas are no longer able to gather wood by eating snow trees in the snow biome
  • Fixed Cave spawns on TheCenter
  • Accessing a Bee Hive no longer provides health
  • LT and RT Functionality swapped for Painting
  • Boss Arena teleporter pads and obelisk pads are correctly colourized
  • Obelisk laser beam is now aligned with the terminal center
  • Sand looks darker, wetter, and shinier where appropriate (more for console)
  • Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go
  • Cave lighting improved on Carno Island
  • Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack
  • Removed the drop shadow from the right hud icons
  • Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog
  • Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text
  • Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad
  • Fixed case where some loading tips would be cut off
  • Tribe Log increased on Console
  • Now buttons which are selected appear brighter on the Main Menu's Help menu
  • Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI)
  • When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?"
  • Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter
  • Center burned tree LODs have been improved
  • Improved LODs for various trees, twigs, branches, stumps, etc.
  • Fixed a case where female face texture may have been lower rez (perhaps console only?)
  • The level up animation on the Mammoth no longer causes the player to become a gymnast
  • Dolphins don't spawn in underwater caves
  • Fixed a case where the Alpha Buff wouldn't display on underwater creatures
  • Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep
  • TEK Tapejara Saddle now has a torch socket
  • Made sure TheCenter prevents flyers in its key caves
  • Eliminated any bigfoot ground shakes
  • TheCenter now has combat biome appropriate music (ala TheIsland)
  • TheCenter now has wind and ambience SFX in the boss area
  • Wild beehives are no longer affected by the StructureResistanceMultiplier
  • Yuty now has a faster rotation rate when in melee attack range (see the Rex)
  • TekCave Purlovias now have a 65 percent chance to be underground (previously was 50 percent)
  • Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you
  • After Alpha Ascension, you should have access to the Rex Bionic Skin. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Skin
  • Wyverns should now teleport to the Manticore Arena
  • Female now have a status suffocation-enter and suffocation-leave sounds
  • Boss Arena Cooldowns are eliminated in Single Player
  • There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas)
  • There is now a 25 percent chance of fog with any rain
  • More Eels, Trilobites, and Euyrps in underwater overworld
  • Decreased implant open/close volume by 20 percent
  • Reduced Slingshot fire vol by 10 percent
  • Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there
  • Removed non-iceberg Kairuku spawns on TheIsland
  • Reduce targeting range of AI in both underwater caves by 50 percent, and reduced spawn quantity in HARD cave specifically by 33 percent, also Eels in the hard cave now spawn in groups of 2, not 6
  • Baby Wyverns no longer consume too much milk
  • Analog stick panning of 3D Painting Preview is no longer step-based (for precision)
  • Fixed case where Gorilla LOD would be on low/fur would vanish from a distance
  • Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players
  • Gorilla Boss punch sounds adjusted
  • Pegomastax attack SFX are no longer vicious sounding
  • ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight
  • Fixed a case where TheCenter would have no atmospheric fog
  • SP no longer has a massive slowdown until respawning when suiciding
  • Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control
  • Hesperonis no longer teleports/pops back up to the surface after diving
  • Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)
  • TheCenter Night has been made darker
  • SP: Hair grows 20 percent slower
  • Transfer-all sound increased by 33 percent
  • Minimum draw distance increased by 10 percent
  • If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that is dead
  • Dragon Player spawn adjusted slightly
  • Fixed a case where Wandering Fish would cluster in corner
  • FPS no longer dips when you painting yourself
  • All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)

It’s been a tough week for the fine folks at Studio Wildcard. Not only does the excessive length of these patch notes signify major strides in development, but errors with the game’s update creation tools also stalled this particular content update considerably. Until the problems were fixed, no builds for the game could be made. At the time of writing, network engineers are also dealing with major server issues and lost dinos in many PC environments.

While there’s still some time to go before ARK ’s official retail release on Aug. 8, these shortcomings certainly aren’t a good look if they persist within a final retail game. Taking a look at the speed and size of the game’s last few patches , however, there’s definately internal intent to get as much right as possible.

ARK: Survival Evolved is in early access on PC, Xbox One, PS4, OS X and Linux. Console parity updates to match this one will likely go live fairly soon.

What do you think of this latest ARK patch? Will the game be polished for its final release? Tell us in the comments section!

REVIEW SUMMARY
ARK: Survival Evolved
6.0
ARK: Survival Evolved PS4 Review - A Flawed But Fun Prehistoric Playground
ARK: Survival Evolved is a mixed-bag experience that only truly caters to those well aware of, or heavily interested in, the survival genre.
  • Lots of Dinos to encounter and tame
  • A thriving online community
  • A game that truly rewards time and dedication
  • Server stability issues
  • The grinding gets tedious
  • Terrible console UI
Join the Discussion
Top Stories