Monster Hunter: World PC Launch Delayed To Optimize Matchmaking

9
  • Playstation 4
  • Windows
  • Xbox One
  • Action
  • Open World
  • RPG
2018-01-26
Monster Hunter World
Monster Hunter World Capcom

New information on the six-plus month divide between Monster Hunter: World’s PC and console debuts arrived this week, courtesy of a GamesRadar conversation with the game’s producer, Ryozo Tsujimoto. It’s an explanation that could come back to bite Capcom if Monster Hunter: World has any notable server problems, or other matchmaking issues, on launch day.

We still don’t have a firm timeline for the arrival of Monster Hunter: World’s PC port. Capcom recently committed to a fall 2018 debut, but the studio still hasn’t committed to a specific month… or even a specific financial quarter, for that matter. Meanwhile, PS4 and Xbox One owners will get their hands on World later this month when it hits consoles on Jan. 26. But Capcom has finally provided fans with an explanation for the delay, and it turns out building a new matchmaking system, instead of relying on the features built into PSN and Xbox Live, requires a fair amount of extra work.

“On console you use first-party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working,” Tsujimoto told GamesRadar. “So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience.”

In much stranger Monster Hunter news, a new World trailer features a strange clown pirate teaching players about the game’s slide attacks. The non-gameplay portions don’t make much sense, but the footage near the end of the minute-long video sheds light on how players should use slide attacks against their largest adversaries. For one of the strangest looks we’ve had at Monster Hunter: World, check out the latest trailer from Capcom. Then head down to the comments and let us know if you plan to take part in next week’s Monster Hunter: World beta.

Monster Hunter: World is in development for PS4, Xbox One and PC. The game hits consoles on Jan. 26 and is scheduled to charge onto Steam sometime this fall.

Be sure to check back with Player.One and follow Scott on Twitter for more Monster Hunter: World news in 2018 and however long Capcom supports MHW after launch.

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