'Team Fortress 2' Update Finally Fixes 10-Year-Old Bug

A 10-year-old bug in Team Fortress 2 has finally been fixed
A 10-year-old bug in Team Fortress 2 has finally been fixed Wikipedia

The latest update to Team Fortress 2 has finally squashed a bug that has been around since the game was launched by Valve in 2007. The bug, which caused hitbox errors when players would switch characters, is now fixed along with a host of other changes.

As pointed out by reddit user sigsegv__, the bug caused hitboxes for certain characters to not line up with the character models. This is caused by players who switch characters in the middle of a game. “Basically, merely by changing class, pose parameters could get seriously screwed up, messing up how the hitboxes animate on the server side (which, in turn, messes up hit detection),” sigsegv__ wrote on reddit.

While this may seem like a minor fix, this could have huge effects moving forward. Think about how many games of TF2 have been played. Surely the outcomes of some of these matches would have been different if hitboxes for characters stayed true to what they are.

The rest of the TF2 patch notes can be found below:

  • Improved Steam Voice support for servers that have enabled it

    • Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"

    • Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings

    • Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz

    • Improved compatibility with Steam client beta

  • Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec

  • Fixed an animation bug that would cause the client and server hitboxes to become out of sync

  • Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone

  • Fixed some missing VO sounds for the Scout when he picks up a baseball

  • Fixed Spectators seeing the fake death notices for the Spy when he feigns death

  • Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank

  • Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank

  • Fixed the Scout not getting assists for shoving players while using the Shortstop

  • Fixed not being able to use non-tradable Giftapults

  • Fixed powerups sometimes being removed from the game in Mannpower mode

  • Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode

  • Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service

  • Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions

    • Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions

  • Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors

  • Updated the model/materials for The Snowmann to fix some LOD issues

  • Updated the localization files

  • Added Gift Wrap back to the Mann Co. Store at a reduced price

  • Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal

  • Added Rally Call Charity Tournament community medals

  • Added ozfortress Season 18 tournament medals

  • Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time

So what do you think? Are you happy to see this bug finally gone from Team Fortress 2? What other changes would you like to see come in the next update? Let us know your thoughts in the comments section below.

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