No Man’s Sky Atlas Rises Update 1.3 Patch Notes Revealed With Early Multiplayer

6.5
  • Playstation 4
  • Windows
  • Action-Adventure
  • Survival
2016-08-09
No Man’s Sky has a brand new update called Atlas Rises, and it’s releasing this week. Its features include a fast-travel system based on portals. No Man’s Sky is available now on PS4 and PC.
No Man’s Sky has a brand new update called Atlas Rises, and it’s releasing this week. Its features include a fast-travel system based on portals. No Man’s Sky is available now on PS4 and PC. Hello Games

No Man’s Sky will be getting its Atlas Rises update very soon, so Hello Games has revealed its extensive feature list in some very detailed patch notes. Highlights include 30 hours of new story content, a fourth alien race and 16-player multiplayer instances.

There’s obviously a lot to take in with regard to this update, so we’ll summarize the most important parts. Multiplayer in No Man’s Sky is officially called Joint Exploration. Visualized in the form of floating orbs, 16 players can see and communicate with one another to explore the game’s infinite universe together. VOIP is included, but the developers note that “interaction with others is currently very limited.”

The ability to meet up with others also figures into the new fast-travel portal system. With the right combination of glyphs, these ancient structures allow explorers to group together, revisit past planets and find bases or new worlds. Glyph combinations will be kept secret, so it’s up to the game’s community to figure them out.

Last but certainly not least, is the idea of Interstellar Trading. Much like what was described prior to No Man’s Sky’s launch, planets in the universe will have different economies based on varied resources that operate under the principles of supply and demand. In other words, materials can be found or crafted in other parts of the universe where they’re more common and then sold to the systems that need them most.

On the smaller end of things, new ships have been added, the UI has been improved and space combat has been tweaked to encourage low flight. One year after No Man’s Sky’s controversial release, it appears Hello Games is starting to make good on many of its pre-launch promises.

The full patch notes are below.

Generation

  • Increased variety in weather, planet and structure names
  • More base building parts have unique names
  • Prevented trees spawning on sheer cliffs
  • Improved object placement on slopes
  • Improved grass placement and density
  • Changed the default starting ship model
  • Regenerated galaxy to remove differences between survival, normal and creative game modes
  • Improved building distribution
  • Increased distribution of heridium deposits
  • Improved generation of beaches along shorelines
  • Repositioned player bases to accommodate generation changes

Exploration

  • Improved balance of hazards between planets
  • Improved settings for hazard damage and strength
  • Reduce cave hazard recharge times
  • Added Shielding Shard to the starting player inventory
  • Limited the depth at which buildings can spawn underwater

Gameplay

  • More tech available in tech shops
  • Balanced tech shop standing requirements
  • Standing lights have a proper name when you interact with them
  • Increased robustness of systems for locating buildings
  • Increased number and types of objects which can be scanned
  • Increased information available about scanned foliage and creatures
  • Improved planet resource lists
  • Craftable products now sorted by most recent use
  • Improved differentiation of weapons
  • Fixed pinning product recipes and technology guides
  • Continued story unlocked through abandoned buildings
  • Added interactions and dialogue options for many structures and characters
  • Overhauled secondary character interactions
  • Joint exploration has been introduced allowing 16 players to see visual representations of each other in game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.

Trade and Farming

  • Alloys, farm products and new gas products now form separate branches of a larger craft tree
  • Added new valuable higher tier craft products
  • Added new harvester to harvest atmospheric gases
  • Added new trade specific products
  • Added new farmable “Star Bramble” plant
  • Added larger four-plant hydroponic tray
  • Increased contrast between picked and unpicked resource plants to more easily tell them apart
  • Balanced priced of alloys, farm products and gases
  • Improved distributions of resources on planets
  • Improved scan ranges for resources on planets
  • Added scan markers on more smaller plutonium crystals to aid resource gathering

Freighters

  • Balanced freighter prices
  • Fixed collision on freighter bridge
  • Added freighter classes
  • Added ability to warp in your freighter
  • Fixed floating turrets on capital freighters

Space

  • Improved space heavy air
  • Added requirement to scan planets in order to reveal their names
  • Improved planet name display as you enter orbit
  • Fix for massive carve radius when mining asteroids

Galactic Map

  • Updated galactic map UI
  • Improved galactic map controls
  • Improved star names gathered in galaxy map flythrough
  • Improved distribution of different coloured stars
  • Added interstellar scan events

Starships

  • Added ability to summon your ship from the quick menu
  • Refined ship reticules
  • Added new holographic cockpit HUD elements: mini-map, pulse drive warning and target ship
  • Added new ship technology
  • Balanced space combat
  • Balanced ship weapons and technology
  • Updated ship weapon projectile effects
  • Updated ship hit direction markers
  • Improved flare graphics on ships
  • Improved loot containers dropped by AI ships
  • Improved effects on damaged AI ships
  • Balanced crashed ships broken slots and repair costs
  • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
  • Updated design of Atlas pass icons
  • Added ability to look around the cockpit when landed
  • Allowed player to remain in ship cockpit after landing
  • Improved spawning and distribution of AI ships
  • Improved ship altimeter
  • Added in-ship communicator
  • Added button prompt for ship zoom
  • Fixed a bug where your ship could become invisible by visiting the galactic map
  • Improved Pirate systems including the ability to negotiate or call in support
  • Added low flight mode
  • Improved landing code

UI

  • Divided options menu into several pages
  • Revised Journey page
  • New Gek, Korvax and Vy’keen medals
  • New medals for the merchant, mercenary and explorer guilds
  • Revised log page
  • Fixed animation on markers as they are removed
  • Improved binocular UI
  • Updated journey milestone icons
  • Overhauled discovery log
  • Added cardinal directions to compass
  • Added distance markers to compass
  • Fix for “redeem content” showing twice on Steam menu
  • New trade and product icons
  • Revised combat ship markers
  • Improved ship tracking arrows when flying away from targets
  • Overhauled conversation interface

Graphics

  • Improved HBAO filtering around edges
  • Improved TAA handling of grass blade edges
  • Introduced depth of field effect during interactions
  • Added LOD meshes and imposters to various props
  • Fixed texturing on the buildable door
  • Reduced HBAO shimmer
  • Reduced shadow acne
  • Fixed artifacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved terrain texturing and texture blending
  • Improved grass colour blending and integration with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across several biomes
  • Improved planet night skies
  • Fixed z-fighting on small glowing plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all terrain textures with higher detail and quality variants
  • Added new higher detail foliage variants to several biomes
  • Upgraded textures on several cave props

Audio

  • Four new sets of soundscapes by 65 Days of Static
  • Reworked space combat audio
  • Reworked space explosions
  • Added new ship weapon sounds
  • Added weird biome soundscape
  • Added new music and sound effects for story mode
  • Lots of new UI sounds
  • Minor mix changes and optimisations

Language

  • Various minor language fixes and improvements

While No Man’s Sky update 1.3 isn’t live yet, though we suspect it will be very soon.

No Man’s Sky is available now on PS4 and PC.

Does No Man’s Sky’s Atlas Rises update make your interested in playing this game? Is this patch the beginning of a massive comeback for Hello Games? Tell us in the comments section!

REVIEW SUMMARY
No Man's Sky
6.5
A Beautiful Sci-Fi Novel That's All Cover, No Book
'No Man's Sky' is a space exploration game unlike any other, for better and worse. It's a sci-fi adventure game that feels like classic sci-fi novel covers. Too bad it's missing so many chapters.
  • A massive universe to explore
  • Cool alien races
  • A brilliant showcase of procedural technology
  • Not much to do beyond resource collection
  • Alien interactions are fairly meaningless
  • Not as unique as originally advertised.
Join the Discussion
Top Stories