Marvel Vs. Capcom: Infinite January 18 Patch Notes: Venom Bug Fixes And More

8.5
  • Playstation 4
  • Xbox One
  • Fighting
2017-09-19
Venom_Premium_Costume anti-venom marvel vs capcom infinite
Venom in his Premium Costume from Marvel vs Capcom: Infinite Capcom

Capcom is rolling out the next update for Marvel vs Capcom: Infinite including general bug fixes and character adjustments.

The update, released on Jan. 18, is focused on certain bugs with characters and mechanics during specific setups. Most of these bugs occurred when players were using Venom, one of the new DLC characters, in battle.

You can read the entire patch notes on the official Capcom page and check out the details below.

General

  • Guard: Fixed a bug that made it impossible to block low attacks when turning around
  • Collision Boxes: Fixed a bug that made hitbox timing inconsistent depending on which direction the character was facing
  • Shadow: Fixed a bug that caused shadow effects to display incorrectly when recovering from a hit while using a shadow attack
  • Soul Stone (Infinity Storm): Fixed a bug that made it impossible to switch characters for about 5 seconds if the partner character took damage when the Soul Stone Infinity Storm ended

Character

Captain Marvel

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Dormammu

  • Adjusted ground back dash so that from the 10 th frame on, it can be cancelled into an attack

Hulk

  • Adjusted ground back dash so that from the 15 th frame on, it can be cancelled into an attack

Ultron

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Venom

  • Venom Trap: Fixed a bug that caused two traps to appear when performed at certain times
  • Venom Glide: Fixed a bug that made it impossible to perform Venom Glide again until landing on the ground, when performing an air throw after using Venom Glide

Jedah

  • Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball

 

Marvel vs Capcom: Infinite is available now for PS4, Xbox One and PC.

So what do you think of the adjustments made to certain characters? What character didn’t get the buff/nerf that it needed? Sound off in the comments section below. 

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